The original Nioh’s mix of Ninja Gaiden-esque combat in a Dark Souls shell proved successful as it was one of the few Soulslikes that wasn’t just a hollow imitation. It earned its place in the competitive genre, but, much like a lot of promising debuts, it left a lot…
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Difficult, blazing fast swordplay that rewards timing, skill, and learning patterns.
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New Yokai and Burst Counter systems significantly deepen the combat.
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Responsive controls always give you total authority over your character.
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An incredible amount of customizability and upgrades that constantly lets you form your own playstyle.
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Levels, enemies, and bosses all have plenty of variety.
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Some parts are just a bit too hard.
