Hiding from Chief Irons in the orphanage in Resident Evil 2 is one of the most pulse-pounding moments in the game. Unfortunately, he has a great knack for finding Sherry if you don’t complete the sequence in precisely the right way. Here’s how to hide from Irons when he’s chasing you and grab the Orphanage Key when he’s distracted.
How to hide from Chief Irons in the orphanage in Resident Evil 2
Once you’ve solved the block puzzle and made it downstairs, you’ll find that the front door is locked. You’ll have to sneak to the Director’s Room and tried and take the key while Irons isn’t looking.
Unfortunately, this doesn’t work out well, and he spots you. After this, you’ll have to run away from Chief Irons and head back to the Nursery upstairs to hide from him.
Once you make it back to the Nursery, duck under the blocks and move to the part of the room where a few cabinets are pushed together. These cabinets are surrounded by cribs and allow you to walk in a 360 circle around them.
When Chief Irons enters the Nursery, he’ll begin to search. The only thing to have to do to hide successfully is to duck down and keep the cabinets between Sherry and Irons. He’ll search around the cabinets a few times, but as long as you can keep ducked down and mostly out of sight, he won’t notice you.
How to get the Orphanage Key in Resident Evil 2
After Chief Irons has searched for you for a while, he’ll run into the bathroom to try and relieve the pain from the acid on his face. He’ll leave the key in the bathroom door when he does this.
As soon as the cutscene ends you need to run south, then west to round the line of tables. Then sprint to the door and grab the Orphanage Key.
Once you have the key, make a beeline back to the door you used to enter the Nursery, unlock it with the Orphanage Key, and run back downstairs.
Once you’ve made it downstairs, try and use the key on the front door. You’ll find it’s also been chained from the outside.
Now, rush to the door leading to the Director’s Room corridor and unlock it with the Orphanage Key. Then, rush to the Director’s Room. After you reach your destination, you’ll have completed Sherry’s scenario. Sit back and enjoy the cutscene.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.