Why this was
changed, I have no idea.)
h) Enter the sushi bar and walk past the empty seat. When
a message
appears, choose the top option. Then choose
any option, (you'll
need 70 gil), followed by the middle choice ("the
food was all
right") to get a Pharmacy Coupon. Now go to
the item store and
talk to the man behind the Counter Attack.
Choose one of the three
options to get an item, then head back to the restaurant.
Go to
the bathroom and talk to the woman inside.
Accept the first choice
and:
- You'll get the Cologne if you traded the Coupon
for the
Disinfectant.
- You'll get the Flower Cologne if you traded the
Coupon for the
Deodorant.
- You'll get the Sexy Cologne if you traded the
Coupon for the
Digestive (medicine).
i) Talk to the large man in the white shirt who's standing near
the
edge of the screen in the first area to get the
Member's Card.
He won't give it to you unless you talked to the
guard by the door
of the Corneo's mansion. Head right to arrive at
the brothel.
If you talk to the bouncer, he'll let you in once
he sees the Card,
but Aeris won't come with you (yes, they messed
up the dialogue
here, too).
Inside the Honeybee Inn, you'll find that the doors
on the right side
are locked, but if you chose the bottom option,
you can look inside
them and peer around using the control pad and the
O button. If you
look in the upper-right keyhole, you'll see a familiar
face...a small
version of Cait Sith! If you go to the north
room and talk to the
farthest girl on the right several times, you can
choose the top
option to make her dance faster and faster.
When you're ready (you
better brace yourself), you can do one or the other:
Examine the lower-left door and pick the top option
twice. In the
room, talk to the girl and pick the top option three
times to take
a soak with Mukki and his friends. Answer
however you like while
in the tub and Cloud will be given the Bikini briefs.
Or, examine the upper-left door and pick the top
option twice.
Inside, talk to the ghostly Cloud near the stone
tub and Cloud
will have a psychotic episode. When you come
to, all your HP
and MP is restored, thanks to...Mukki :( Talk
to him and choose
the bottom option. Then talk to the girl and
you'll get the
Lingerie.
All done? There's nothing left to do now but return to the clothing
store and dress up as a woman. When you finish, go to the large
building
in the north and talk to the man by the food carts again. He'll
let you
into a posh-looking parlor. Now, go up the stairs and into the
door on
the far left after talking to the receptionist. Then, go down
the
staircase to the torture room (!) where you'll find Tifa and an Ether
by
the smoldering coals. Once she's joined you, head back up the
stairs
and go into the middle door. Inside is Tifa's kidnapper, the
nefarious
Don Corneo. He will examine each of you when you try to approach
him.
Who he picks for his 'friend' is determined by what items you collected
in the Wall Market:
- He'll pick Cloud if you're wearing the Silk Dress, Blonde Wig,
and
have the 'best' extra items (the Diamond Tiara, Sexy Cologne,
and
Lingerie or Bikini briefs.
- He'll pick Aeris if you're wearing the Silk Dress, the Blonde
Wig,
the Lingerie and the Sexy Cologne (in addition to anything
else you
may have).
- He'll pick Tifa if you're wearing the Silk Dress, Blonde Wig,
and one
or two of the extra items not mentioned above (or anything
worse than
that).
If Corneo picked Tifa or Aeris, then read below:
In the next room, examine the item bag by the bed to get a Phoenix Down,
and talk to the man by the television set after talking to the other
henchmen. After revealing your true nature to the love-struck
goons,
they'll fight you. This is followed by another fight with the
other
three punks. Afterward, get Aeris from the torture chamber and
then
go into the middle door again (if Aeris was picked, then you'll meet
Tifa when you go outside). When you're through intimidating Corneo,
look behind his bead for a Hyper, then stand by your allies.
He'll
make you choose one of three options. No matter which one you
choose,
you'll fall through a trapdoor.
If Corneo picked Cloud, then you'll end up in his room. Search
behind
his bed for a Hyper, then talk to him and answer anyway you like (if
you try to make Cloud kiss Corneo, then maybe you need to get out of
the house more....^_^;) Your friends will burst in and threaten
him
(yeowtch!) and Corneo will ask you a question; pick any answer
you
like and you'll still plummet to the sewers below.
-------------------------------------------------------------------------
3 . 7 t h e s e w
e r s / t r a i n y a r d
r e v i s i t e d
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Potion x4, Phoenix Down, Steal materia,
Hi-Potion x3, Echo Screen, Ether x2.
Once the cut scene with the Shinra flunkies ends, you'll find yourself
in a sewer. Before talking to Tifa or Aeris, climb up the stairs
to
the south and go along the walkway to nab a Potion. When you
try to
escape, a blue monster appears attacks your party.
_________________________________________________________________________
BOSS TIPS: APS
LV: 18 HP: 1800 MP: 0
weak against Fire
His Sewer Tsunami attack hurts all members, so use Potions and the
Restore Materia to heal your wounds. Luckily, the Tsunami will
damage
him, too (he uses this attack as a counterattack before dying if he
can
manage it). When he does the reverse Sewer Tsunami, it causes
less
damage to him. Fire spells work the best on him. Use Cloud's
Limit
Break to harm the boss and use Aeris' Limit Break to heal yourselves.
You'll receive a Phoenix Down for winning the battle.
_________________________________________________________________________
Climb up the ladder and head right. Go down into the sewage, then
up the
stairs. Grab the Yellow Materia (Steal) and go down the hatch.
In the
next room, go down the stairs, then climb up the side of the curved
structure. Climb up the ladder and you'll go outside. There's
a Save
Point here. Check out the oil drum nearby by entering the train
car
(near the Save Point) to get a Hi-Potion. Get another Hi-Potion
on the
roof of adjacent car, then hop off onto the iron beam and check the
oil
drum to the north for an Echo Screen. Walk east, then south and
enter
the nearby train car to get a Potion. Climb up the ladder, head
north,
and climb down again. Go north once more through the train car,
then
exit to your left to find a second Potion. Then, go north to
arrive at
the next screen.
Here, circle left around the car to get a Potion. Circle left
again to
find an oil can with an Ether inside of it. Go north and enter
the
train to the right to move the other train car out of the way.
Climb
atop the formerly blocked car to net a Hi-Potion. Now, ride the
other
train back backwards, climb onto the eastern train car, jump onto the
train you just moved, and climb across it and the last car before going
down the ladder to get back to the front part of the Train Graveyard.
Head left. The Avalanche members will be fighting atop the support
pillar you first saw when you arrived at the base. After Wedge
plummets
to the ground, save your game at the Save Point and talk to the man
on
the left if you need to buy items. Climb up the stairs and you'll
meet
Barret, who is firing at the Shinra helicopter you saw back at the
plant. Reno will jump out, and you'll have to fight him.
Good thing
Barret joins you. When you inflict enough damage, the boss runs
away!
_________________________________________________________________________
BOSS TIPS: RENO
LV: 17 HP: 1000 MP: 0
This guy packs a wallop. He can imprison your friends using his
golden
Pyramid attack, and if he does this to all your members, you lose.
To
break the pyramids, attack your allies (they won't be damaged).
Watch
for his spark bolt attack (which can paralyze you) and use your Limit
Breaks whenever possible. Ice works well on him. For some
players,
this may be the first battle they lose! You'll get an Ether for
scaring
him off should you win.
_________________________________________________________________________
-------------------------------------------------------------------------
3 . 8 i n t o t h
e s k y
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Sense materia, Battery x3, Ether.
After fending off the boss, Tseng will kidnap Aeris (and p**p slap her)!
As he escapes, the entire city explodes and falls down a level,
destroying it. Cloud, Tifa, and Barret all come to in the playground
at
the Sector 6 Slums. After Barret yells for Marlene, Wedge, and
his other
friends, he and Tifa join you in the next area when you try to leave.
Go
back to get a sparkling yellow Materia (Sense), before returning to
Wall
Market. The man in the pottery store will now sell you Materia,
and if
you go back to the parlor, you have the option of freeing one of Don
Corneo's men from the torture chamber. Even if you got the Member's
Card
the first time around, you can no longer enter the brothel, by the
way.
When you're done, leave and go south from the playground. Return
to the
Sector 5 Slum and go to Aeris's house. Talk to Elmyra, her mother.
You
can spend the night in the upstairs bedroom once the intermission ends.
Return to the Wall Market and go to the dead-end area near the parlor.
(you'll see a bunch of kids run in there). Climb up the pipe,
and you'll
find yourself high above the town. If you haven't gotten them
already,
go to the 'Machine & Gun' store and talk to the man at the left
end of
the store; he'll sell you 3 Battery for 300 gil. You'll need
them
to activate the boxes in this part of the game. With that in
mind,
examine the box-shaped object in the lower right to try and start a
nearby propeller. Head up, and you'll jump onto the propeller.
From
there, make your way to the other box and activate the painted barrier.
Climb up it, and use the O button to jump onto the swinging metal pipe.
Despite what Cloud says, jump when it is close to you (just as it stops
squeaking). After that, climb up to the next screen.
Here, climb up, then drop down to activate the next box and you'll find
an Ether. Climb down the lefthand pipe and make your way back
up again.
Instead of dropping down, continue up, and you'll find yourself at
Shinra's headquarters.
-------------------------------------------------------------------------
3 . 9 s h i n - r a
h e a d q u a r t e r s
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Elixir, Elemental materia, Star Pendant, Four
Slots,
All materia, Phoenix Down, Ether, Poison materia,
Grenade x1~3, Talisman, Enemy Skill materia,
Potion x4, Mythril Armlet, Protect Vest, Guard
Source.
There's a Save Point here. You have the option of either heading
to the
left and climbing up a stairwell (sneaking in) or barging in through
the
front door ('kick some Shinra butt!', as Barret would say).
Going up the stairs takes forever, but it's free of enemies and you
can
get an Elixir that's lying on one of the landings. On the other
hand,
going through the front door and taking the elevators in the back is
faster, but you have to fight several battles along the way.
Not only
that, but you can chase around the Shinra staff before taking the
elevator :) (or at least, you could in the Japanese version.
They
all ran away....) You can't use the circular lifts by the doors
yet, but
you can use them once you reach the 60th floor. If you go up
the stairs,
you'll see a door marked 'Accessories'. Inside the room, you
can look
at a monitor to see a short FMV sequence about Shinra's producs (this
is the most overlooked FMV in the game). There are two chests
here, but
the lady won't let you open them. She will sell you items, though.
Remember, if you go through the front, check the control panel in the
elevator (the one that goes haywire) after each enemy enounter in order
to continue upwards. If you go up the stairs then change your
mind and
go back down, you won't have to fight anybody on the elevators, and
the
main area of the ground floor will be empty (an easy trick for not
having to fight anyone :)).
No matter what method you use, you'll eventually reach the 59th floor.
Head southeast and kill the armored guards to get the Keycard 60, then
take the lift to the 60th floor. Here, you'll have to head to
the room
in the upper-left and make it to the other side without being seen
by
the patrolling guards. In order to stay hidden from them, pause
behind
the gold statues, then lead Tifa and Barret across using the O button.
If you mess up, not only to you get attacked (ambush-style combat),
but
you'll have to start all over again. Keep in mind that the set
of
guards on the right half of the screen move faster than the ones on
the
left.
Take the stairway up to the 61st floor. Talk to everyone here.
A man
who asks you about Aeris will give you the Keycard 62 if you answer
"......". On floor 62, talk to the man in the room, Domino, and
the man
in white, (Hart) then check out the two library rooms. Answer
Domino's
question and he'll give you the Keycard 65. The problem with
this is
that the answer changes with each game you play. It seems like
it would
be easy enough to simply try each answer until you get it right, but
you
get an Elemental Materia for free if you answer correctly the first
time.
So, it's in your best interest to just reset and keep trying in order
to
get the materia. Hart will help you out if you need it, but he'll
want
you to pay him first. To get the answer, simply look for the
misplaced
files, write down the first letter of the file name, and when you get
all four, try to organize them into a word. Then talk to Domino,
and
find which word matches the one you came up with (or at least hast
the
letters you found). He gives you varying items depending on how
many
tries it takes you (you'll get lesser items if you mess up each time).
The 63rd floor is tricky. You have to collect 3 Coupons from all
three
rooms, but you're only able to open 3 doors at a time. You can
reset
the doors by investigating the computer in the right-hand room, but
that
also resets the location of the Coupons. You can move around
using
walkways in the ducts; to enter them you have to climb into the black,
box-shaped structures (there's one in the computer room). You
can't do
that unless you have at least one of the three items.
To get the items, follow this procedure: activate the computer, then
head to the top of the screen and open the gate farthest to the right.
Head right and open the left-hand gate, then walk right and go south
to enter the room where A Coupon is. Choose the top option to
climb
into the black box and use the walkway to get to the room where B Coupon
is. Finally, go through the door in this room and open the door
to the
left, then go north to enter the room containing C Coupon. Then
use the
walkway to return to the computer room.
Now if you want, you can just trade one of the Coupons for an item,
but if you have all three then you'll get all three items. The
trade
setup works like this (choose 'Coupon Change'):
- Trade Coupon A for the Star Pendant accessory
- Trade Coupon B for the Four Slots bracelet
- Trade Coupon C for the All materia
To get your items (depending on how many coupons you have) go to the
computer and choose the bottom option, then the top. Keep
in mind
that you can only do this once.
On the 64th floor, you'll find a Save Point and bedroom to your left.
You can use the machines in the exercise room, or waste 250 gil trying
to get a health drink (which you can't actually get, BTW.) If
you
examine the lockers in the back room, you can find a Phoenix Down,
an Ether, and a M-phone (HP Shout), but you can only take the first
two items for now. Head to the 65th floor.
Here, you have to open a treasure chest, then examine a broken section
of the model in the circular room and choose the top option to repair
it. This unlocks one of the other chests, allowing you to open
it and
use the part inside to repair another section of the model. When
you
have finished, you'll get the Keycard 66 from the final chest.
You
must fix the model in a counter-clockwise fashion starting from the
bottom. The order of the chests you open goes like this:
- Upper-left room: bottom chest
- Upper-left room: top chest
- Lower-left room: left chest
- Lower-left room: top chest
- Upper-right room: chest
- Middle-right room: get the Keycard 66 from here when you're
done.
On the 66th floor, you can either run into the meeting hall as quickly
as you can (if you took the elevator...it's a glitch, and was possible
in the Japanese version, at least :)), or you can enter the stall in
the
bathroom located in the northwest corner of the floor. Choose
the
middle option, and you'll climb on top of the toilet and enter an air
duct. Move forward to see what the Shinra members (Reeve, Palmer,
President Shinra, Heidegger, Hojo, and Scarlet) are discussing.
Climb back out, then climb up the stairwell after Hojo (the pony-tailed
scientist) in the room to the right of the meeting hall. Note
that
you'll end up in the air duct even if you ran into the hall...heh,
heh.
On the next floor (67), talk to the people and keep following the
scientist. After looking in the purple chamber (and after Cloud
gets
another headache), move beyond the crates and to the right to find
a
Save Point and a treasure chest with a Poison Materia inside.
Enter the elevator to the north, and then watch as the scientist toys
with Aeris. Now, choose who you want to protect Aeris, (either
Barret or Tifa), and then you can name the lion-like creature (Red
13)
that was attacking Hojo. He'll fight alongside you when the mutant
boss shows up. Don't forget that Red 13 comes equipped with his
own
Materia!
_________________________________________________________________________
BOSS TIPS: Sample:HO512
LV: 19 HP: 1000 MP: 120
Sample:HO512-OPT
LV: 7 HP: 300 MP: 48
Don't try to kill this guy's little guardians; he'll only create more.
Instead, use Bolt or Fire on him and try Restore to keep up your own
life power. Avoid using physical attacks, Ice, or Poison.
This means
that Red 13 is better off using Fire against the boss than attacking.
This battle is easier if you have Barret, who can inflict more damage.
Don't worry about getting poisoned since you can get infected again
when
the boss uses the pink gas attack on your characters (there's no point
in
trying to de-poison yourselves). You'll get a Talisman should
you kill
the boss, and Grenades depending on the OPTs that you killed.
_________________________________________________________________________
Tifa or Barret return after the battle (depending on who you chose).
You'll be asked to make a new party (but you can keep the old one you
had
before, if you wish). When you're in control of Cloud again,
be sure to
grab the yellow materia (Enemy Skill) that's left behind in the sample
chamber. Then go up the ladder and head south. Talk to
the man in the
gray coat to get the Keycard 68. Go back down to floor 66 and
try
entering one of the lifts; you'll get caught by Rude (he's a Turk who
you'll be running into constantly throughout the game). He and
Tseng
will 'escort' you to a meeting with the president of Shinra.
Afterwards,
you'll end up in the jail cells on floor 67. Here, listen to
everyone,
then go to sleep.
The next morning, you'll find that your door is unlocked. Investigate
the guard, then talk to Tifa. Check the guard again to unlock
the doors,
then look in on Barret and Red 13. After freeing your companions,
return
to the lab and talk to Red 13. Talk to him again after taking
the
elevator up to the 68th floor, then use the incline to reach the walkway
again. Go all the way along it until you find two purple Potions,
then
climb back down and enter the door from the ground floor. The
green bars
of light won't hurt you; run through them and pick up two more Potions
before climbing up the stairs to the 69th floor.
Go out the center door to reach a Save Point. Then, run up either
of
the purple stairs. Check out the dead Shinra president, capture
Palmer,
then go through the door to the north to exit the room. Outside,
talk
to the man in white. He's Rufus, son of the Shinra president.
The other characters will return to the floor below, and you must lead
them outside (you can also choose to unequip Aeris' and Cloud's materia
in case you want to juggle them around for the upcoming battles).
Your
team now consists of Red 13, Barret, and Aeris; don't forget to re-equip
your Materia (it seems as if the top option removes it....) Head
to the
lift (by taking the lower door). When you activate it, you are
attacked
by a huge gun-wielding machine while going down the side of the Shinra
building.
_________________________________________________________________________
BOSS TIPS: HUNDRED GUNNER
LV: 18 HP: 1600 MP:0
weak against Lightning
You can only use long-range attacks, so use Barret's attacks and his
Limit Break as well as magic to harm this foe. Poison-based magic
inflicts no damage, while Bolt does the most damage. Red 13 is
a
sitting duck if he doesn't have any spell Materia equipped, so be sure
to deck him out with some magic spells (he can still use his Limit
Break). When you inflict enough damage, the boss starts to break
down.
After the second collapse, he starts firing heat blasts that damage
all
members, so be careful.
_________________________________________________________________________
After killing the boss, you must fight a flying machine.
_________________________________________________________________________
BOSS TIPS: HELI GUNNER
LV: 19 HP: 1000 MP: 0
weak against Lightning
As with the other boss, don't use Bio but do use Bolt. You may
be weak
after the last battle, so make use of Potions, the Restore Materia,
and
Aeris' B1/1 Break (Healing Wind) to restore lost life. You'll
win a
Mythril Armlet when the boss dies.
_________________________________________________________________________
The scene switches back to Cloud. Heal yourself if necessary,
equip
Materia, then press Start. Rufus will then attack you.
Feel free to
adjust his equipment/Materia if need be before the battle.
_________________________________________________________________________
BOSS TIPS: RUFUS
LV: 21 HP: 500 MP: 0
DARK NATION
LV: 18 HP: 140 MP: 80
Kill the panther guardian first, then go after the boss. Although
you
can't do anything about the panther casting Barrier on Rufus, you can
use magic instead to inflict damage. He can only hurt you with
his
shotgun, so don't worry about healing yourself after each round (just
heal yourself when your life gets lower). Sock him with your
Limit
Breaks and he'll escape onto the circling helicopter after you've
damaged him enough. Cloud will get a Protect Vest and a Guard
Source
when the battle ends.
_________________________________________________________________________
Leave the rooftop and head back to where Tifa is waiting for you.
As
Aeris, try to approach the front doors. After a short conversation,
you and the gang will escape by motorcycle (and truck). Your
team is
now made up of Cloud, Tifa, and Barret.
An option screen appears where you have the following options:
S Left Attack
X Switch members
O Right Attack
T Main Menu
Start Return to game
Be sure to re-equip Materia before returning to the game!
-------------------------------------------------------------------------
3 . 1 0 e s c a p e !
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Star Pendant.
Use the controller to move any any direction. Pressing S makes
you slash
to the left, and pressing O makes you slash to the right. The
object
here is to protect your friends in the truck from enemy cyclists.
Eventually, you'll reach a dead end and fight the boss. The amount
of
life you start off with during the battle depends on how much life
you
and your friends lost during the high-speed escape. If a character
lost
all his life, he begins with only 1 point when the battle starts, but
since the boss gets to make the first attack, they'll have to be revived
using Phoenix Downs if there are any party members who survived.
The
boss is a spiked, armored robot with six wheels.
_________________________________________________________________________
BOSS TIPS: MOTOR BALL
LV: 19 2600 MP: 120
weak against Lightning
This boss gets a free attack from behind...sheesh. Most of his
attacks
do little damage, but his Firethrower and flying fire sweep attacks
can kill your party in a single blast (the fire sweep does around 220
damage)! The best way to beat this group is have your party consist
of
Aeris and Barret. Give the All and Restore materia to either
Cloud or
Barret, and give the other character Lightning. This way, you
can heal
with one character, attack with another, and then use Aeris' Limit
Break
to keep your life up at all times. Ice works better than Fire
against
the boss (for those characters that don't have Lightning equipped).
Remember, your rows are reversed when attacked from behind, so put
Cloud
and Barret in the back and Aeris in the front if you want them to line
up properly when the boss shows up (assuming that's who you use...I
found
that they worked the best). If you beat the boss, you'll get
a Star
Pendant.
_________________________________________________________________________
-------------------------------------------------------------------------
3 . 1 1 k a l m t o w n
/ c h o c o b o f a r m
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Ether x3, Peacemaker, Guard Source, Choco/Mog
materia
You'll find yourselves outside of the gate after beating the boss (you
could also see this scene by going south from the church where you
met
Aeris the first time). Decide who will be in your group, then
head
towards the screen to exit and arrive at the World Map (the outside
world).
Outer World Controls
T
Menu Screen
L2/R2 Change
from overhead/side view
L1/R2 Same
effect as L2/R2
Turn left/right (during side view)
Start shows
World Map
Start x2 Shows Large World
Map
Start x3 No map is shown
Select Same as
Start
Kalm Town isn't far from Midgar; you should be able to see it if you
walk north a ways. Go into the inn to see the rest of the gang
waiting
for you. Cloud will talk to the others about Sephiroth via a
series of
semi-interactive flashbacks:
- You'll start off in a truck being driven by Shinra soldiers.
After
talking to the soldiers and Sephiroth (Cloud's former ally in
the
Shinra army and now a wanted criminal), the truck will be stopped
by a dragon. You'll have to fight it, but Sephiroth (who
is Shotgun-
powerful) can kill it in two hits. In the flashback, Cloud's
portrait is different; this 'Young Cloud' is of a low level,
but
Sephiroth is so strong that you need not worry about losing
battles.
However, you can't control Sephiroth's actions and you can't
hurt
him (because of your low level), either. Although Young
Cloud comes
equipped with an Pre-emptive materia and Sephiroth has several
mastered materia equipped, you can't take them for your own
(although
you can if you use a Game Shark code...see section 14).
Also, Young
Cloud and Sephiroth can't use Limit Breaks (because they don't
have
any).
- After the battle, you'll end up in Nivelheim, Cloud's hometown.
Talk to Sephiroth and the guards if you wish, then head north.
If you want to look around the town, feel free to, but nothing
you do during this part of the game has an affect on the rest
of
your quest (although is does affect the character's questions
and reactions to Cloud's story). One thing you might want
to do
is go into Tifa's house (the large building on the 'southeastern'
side of town). You can read her stuff, play the piano
(if you
play the 'Highwind' theme, Cloud will act like he remembers
it
from somwhere), or even search her closet (hey, they changed
'slightly-stretched underwear' to 'orthopedic underwear'.
What's
the big deal? :)) Also note that you can't get Vincent
Valentine
during Cloud's flashback because you can't examine the safe
:(
- When you're done looking around town, go to the inn and head
upstairs. Talk to Sephiroth and choose to get some sleep.
The next day, talk to Sephiroth and get your picture taken,
then
sit back and watch the FMV. When you're in control of
Cloud,
head along the bridge and talk to Tifa, then talk to her again
further along the bridge and it will break. After you've
recovered, head northeast into the cave, then keep heading north.
Eventually, you'll arrive at the Jenova plant. Enter it,
head
along the beams, then walk onto the wood platform and climb
down
the chains and go after Sephiroth. Talk to him in the
next area,
examine the chamber to the left of Sephiroth, then talk to him
twice, once to make him move out of the way and once to make
Cloud
look inside the chamber. After Sephiroth goes ballistic,
you'll
return to Kalm Town. Pick the top option to save your
game, or
the bottom option to continue. Cloud's narrative starts
off back
at Nivelheim, where he enters the large mansion at the edge
of
town.
- Inside, climb the two staircases and head to the right. Enter
the
lower door and make your way into the next room; if you examine
the circular part of the stone wall, a passage appears.
Enter it
and climb down the spiraling walkway until you reach the bottom;
keep walking from here to find a library. Leave after
Sephiroth
finishes talking. After Cloud wakes up, return to the
library.
Sephiroth gives a little speech then he exits the mansion; return
to the town square. Try entering the house to your right.
- Back at the Jenova plant, return to the area with the chambers after
witnessing the struggle between Tifa and Sephiroth. Examine
Tifa to
carry her out of harm's way, then run up the stairs and enter
the
door that Sephiroth opened. After the FMV sequence, Cloud's
flashback ends and you are returned to Kalm Town.
Note that you have to go to Kalm Town to proceed with the game; you
can't make your way through the Mythril Mines beforehand, although
you
can visit the Chocobo Farm if you want to. As for treasure, there's
an
Ether in the door beneath the stairs in the house near the inn, another
Ether in the cabinet on the second floor of the house to the right
of
that house, and a Peacemaker in the chest on the second floor of the
third house (take the curving stairs). If you take the normal
stairs in
the same house, you can get a Guard Source in the cabinet by the little
girl. Finally, in the house on the other side of the town, there
is an
Ether in the door beneath the stairs on the north wall of the first
floor. Oh, you'll be given the PHS (Party Hensei System) when
you talk
to your allies on the first floor of the inn; it allows you to switch
group members whenever you want, providing that you're in the World
Map
or standing on a Save Point (there are a few exceptions to this rule).
Leave the town and head east to reach the Chocobo Farm. Talk to
the
Chocobo at the front end of the pen and choose the top option to see
the big yellow birds dance; you'll get the Choco/Mog materia afterwards.
Then, talk to Choco Billy (the man with the hat) in the stables behind
the pen. Choose the first option, then the 4th option, then the
top
option again. Providing you have 2000 gil to spare, he'll sell
you a
Chocobo Lure materia, which lets you attract chocobos to ride.
To catch a chocobo, wander around outside on the chocobo tracks (in
this area of the game, you can meet them on the light patches of
grass, too), until you are attacked. If a chocobo is one of your
opponents, then kill off the other enemies and when the battle ends,
you'll be riding the chocobo. If you attack the chocobo, it will
hurt you and the other enemies, then escape, so you'll have to try
again. Don't forget, you can only fight chocobos if you have
the
Chocobo Lure materia equipped. When riding a chocobo, your can
move
around normally, and you won't get attacked by enemies. You can
press
X to dismount, but if you do this, the Chocobo will run away and you'll
have to catch another one.
A little to the south and directly west of the Chocobo farm is a cave,
but a creeping snake in the marsh before the cave entrance will rise
up
to attack you. Instead of trying to kill it now, go get a Chocobo
instead, who can outrun the snake and enter the cave. Yes, you
will
still get attacked if the snake touches your chocobo.
Note that you can run across the marsh on foot, but nothing special
happens if you do so (and it's nigh-impossible to pull off without
running into Midgar Zolom).
_________________________________________________________________________
BOSS TIPS: MIDGAR ZOLOM
LV: 26 HP: 4000 MP: 348
This boss has two deadly attacks: one is a tail swipe that knocks a
team
member off-screen and puts them out of commission for the rest of the
battle. The other one is the Beta enemy skill, which inflicts
around
1000-1200 points of damage (which spells instant defeat if your allies
are weak, although you should try to pick up this skill if you have
a
Teki no Waza equipped). Along with his bite attack, this serpent
can be
a tough enemy if you try to fight him earlier in the game. It's
easier
if you try to defeat him after you have Cid's airplane, since you can
use Limit Breaks and powerful summon and magic spells to kill it.
Unfortunately, you get a measly amount of EXP, AP, and gil for beating
the boss and what's worse, he reappears when you return to the World
Map, so you're right back where you started.
_________________________________________________________________________
Note that if Midgar Zolom knocks one of your allies off-screen, the
game won't end should the other members be killed; instead, you'll
find
yourself standing at the edge of the marsh.
The first time you get across the marsh, you'll see a large snake
impaled on a tree. Just exit the screen to continue playing.
Also, if
you get off your chocobo while on the patch of grass before the mine
entrance, he'll stay there in case you need to return to the farm (this
doesn't seem to happen all the time--I don't know why). If you're
strong enough, you can get to the Mythril Mines without ever having
to
go to the Chocobo Farm.
-------------------------------------------------------------------------
3 . 1 2 m i t h r i l m i n e
/ j u n o n t o w n
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source
x2,
Elixir, Power Wrist, Shiva materia, Grenade or
Potion x6 or Ether x6, Enemy Skill materia, 1/35
Shinra x2, Luck Source, Power Source, Guard Source,
Speed Plus Source, Silver Glasses or HP Plus or Force
Stealer.
Inside the Mythril Mine, head northeast to find a green Ether on the
stone steps. In the chest is a Tent, so be sure to grab it.
If you try
climbing up the brown vine on the western rock face, you'll find a
purple
materia (Long Range). Climb back down, return to the first area,
then
head left. Make your way southeast to find a chest with a Mind
Source
inside, then head west to reach the next area.
Here, you'll run into some of the Turks again: Rude, Elena, and Tseng.
Once they leave, walk north. There's a chest with a Elixir inside
it
and a Hi-Potion just to the north of the chest. Return to the
area
where you met the Turks, climb up the vine, and go through the door
to
exit the mine and return to the World Map. From now on, you can
meet
Yuffie in the forests and have her join you (refer to section 8.1 for
details).
Nearby is a rocky outcropping with a huge bird statue atop it, the Condor
Fort. Enter it and choose the second option when talking to the
man out
front. After climbing up the rope, you'll find yourself in a
town built
into the rock itself. There is a Save Point, item shop, bedroom
(you can
sleep for free), and Materia shop here. Talk to everyone.
If you have
enough Gil, you can hang around and fight the 'mini-battle' as many
times as you want (it's fun!). Otherwise, leave and go northwest
through
the forest to Junon Town by the shore. For information on fighting
the
battles, refer to section 7.8 (Having Fun).
Japanese version of my FAQ (mostly). So enjoy, and I'll be back
with
more info and additions next time!>
Once you arrive at Junon, talk to the villagers, then go down the stairs
to the shore. Here, a young girl named Purishira is playing with
a
dolphin. Out of nowhere, a big flying boss shows up and attacks
her,
then your party.
_________________________________________________________________________
BOSS TIPS: BOTOMUSUWARU (Bottom Swayer)
LV: 23 HP: 2500 MP: 100
There's not much to worry about; just attack with Lightning or Poison-based
spells and keep your life up. Since this guy's flying, some characters
can't attack him (like Tifa), while some can (like Cloud). Find
out
which guys should be casting magic and which should be attacking early
on
in the battle. Sometimes, the boss puts an HP-reducing bubble
around a
character. It only disappears if you cast a magic spell upon
it (this
won't hurt the 'bubbled' person). If you have the Affect All
materia,
you can use this to cast a spell on the bubbled person and the boss
at
the same time. Before dying, the boss will attack with a wave,
(he
can do this normally, but always does one before he disappears) so
watch
out and make sure your hp is high enough to withstand an attack.
If you
want, you can equip characters (like Barret) with weaker, long-ranged
weapons so that they can attack the boss, but it may not be worth it.
You'll receive a Power Wrist when the battle is over.
_________________________________________________________________________
After killing the boss, you'll have to revive Purishira. To do
this,
watch the lung-shaped meter that appears in the upper right.
Press
the S button once to make the meter start to raise. Just as it
reaches
the top, press S again to make Cloud breathe into the girl's mouth.
It will take a couple of tries. Afterwards, go to the house near
the
entrance to town and talk to the person there (for some reason, choosing
the top option won't make Cloud go to bed, but if you go back in the
house and try again, he will go to sleep).
During the night, Cloud will have another bad dream. In the morning,
leave and go to the house above the stairs (your friends will be
gathered near it). Purishira will give you the 'Summon Shiva'
materia,
a gift for saving her life. Follow her to the shore, then talk
to her
a second time. Barret will show up and the girl will keep talking;
when you have the chance, choose the middle option. Your goal
in this
part of the game is to leap atop the iron beam above the electrical
tower so that you can sneak into the heart of Junon Town. Your
controls are:
X Swim faster
S Makes the dolphin flip
you into the air
If you get to close to the electric blasts traveling along the tower,
you'll get shocked and will have to try again (just pick the second
option). The easiest way to get up there is to simply not move
and
press S. The dolphin will miss and deposit you near the bottom
of
the screen. However, you'll be perfectly positioned, so if you
press
X again, Cloud will land on the beam. Once you're on it, head
to the
left to get a good view of the flying airship 'Highwind'. Make
your
way south (towards the 'front' of the screen) to continue.
The next area has a higher and lower level. If you investigate
the box-
like switch, you'll be taken to the lower level. From there,
head south
to find a building. There is a projecting roof nearby which has
a door
underneath it; just press against the edge and you'll enter a hallway
filled with soldiers. In the halls, go up to find a locker room.
Check
out the half-open locker and choose the second option to dress up as
a
guard. When the captain of the guards asks you another question,
pick
the bottom answer.
Then, leave the locker and take note of the Save Point before heading
through the door (follow the other soldiers). Now that you're
outside,
go into the first alleyway. You'll come across a group of marching
soldiers. The head guard will want you to join in and march with
them
perfectly, so it may take a couple of attempts before this event will
end. You also have to move your gun in time with the soldiers
by
pressing and releasing the O button. Depending on how high or
low the
counter was during this scene (the one in the lower right-hand corner),
you will get the following:
PERCENT NAME
TYPE
21% = Grenade
Item
37% - 39% = Potion x6 Item
45% (?) = Ether x6
Item
(I'll figure out the rest later....)
Afterwards, you'll have to stand at attention while Rufus and Heidegger
talk to each other...press in any direction and the captain of the
guard
will tell you to get back in line. After the rest of the soldiers
leave,
the captain will give you an option; choose either option and you'll
return to the locker room for some training on the next event.
There,
you can try to follow the captain's orders, if you wish. When
he asks
you a question, choose the top choice to try training again, or the
bottom option to finish the training. Once the soldiers leave,
follow
them outside.
Now's your chance to do a little shopping and treasure hunting.
You'll
run into Rude in the basement of the first weapon shop, but he won't
recognize you in your Shinra guard uniform. Go through the third
door
and talk to the guard near the back of the room, then jump down to
an
area with several Shinra guards and some holograms. In the far
corner
of the room is a yellow materia (Enemy Skill). This place
(I believe) is similar to the 'House of Learning' back in Area 7 Town
where you could learn about the game's mechanics. On the
second floor
of the same building, you can get a 1/35 soldier and a Mind Source.
In
the room with the cats nearby is a Luck Source. On the third
floor is a
red Power Source and a green Guard Source.
If you enter the fourth door on the other side of town, you'll find
that
that Elena, Rudo, and Tseng of the Turks are here. It's a good
thing
that you're in that uniform :) Go through the sixth door to find
a room
with a soldier; you can check the silver trashcan for a message and
pick
up a yellow Speed Source in the side room. On the floor above,
you can
pick up another 1/35 soldier.
In the next area, Heidegger and Rufus show up again. You have
to do
your salute according to what the captain of the guard tells you to
do
(remember your training)! At the very end, all you have to do
is be
facing forward: pressing any button will make you do the 'spinning
gun'
salute. Unfortunately, the order of commands is random each time
you
play, so just do your best. Afterwards, you can press the following
buttons to make Cloud do funny things:
S Scratch back with gun
X Put one leg forward
T Shrug
Pad Stand at attention
Depending on how well you did during the salute, Heidekkaa will give
you
an item. Each 'button press' action was worth 10 points, and
the final
salute was worth 30 points. Changing direction was worth 0 points,
but
unless you were facing in the correct direction, any action you performed
was worth 0 points. Also, performing an action was worth 0 points
if you
did it too late (although you'll get full points if you do the action
early). Your total score determines what you will receive (notice
that
Rufus' reactions change depending on what item you will be given):
SCORE NAME
TYPE
000 - 050 = Silver Glasses
Accessory
060 - 090 = HP Plus
Independent Materia
100 - 190 = Force Stealer
Weapon (for Cloud)
200 = (I'll
figure out this one later....)
After everyone else leaves, Red 13 (who was watching from just inside
the
boat) will talk to you if you try to leave instead of boarding the
boat.
Either way, you'll end up joining your friends in the boat's hull.
-------------------------------------------------------------------------
3 . 1 3 s h i n - r a b o a t
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Ether, Affect All materia, Wind Slash, White
Cape.
Open the treasure chest to get an Ether, and be sure to pick up the
blue
materia (All). Talk to the people here, then go up on the deck
and
talk to everyone else; you'll notice that they are your companions
(don't miss Red 13 :)). The man in white will sell you items
if you talk
to him. Once you're done, go back down and talk to Aeris, then
return
to the deck and go all the way to the left; one of the guards has left,
allowing you to sneak to the front of the ship.
Here, talk to Barret, who is spying on the Shinra members. After
talking
to him a couple of times, an alarm will sound. Go back to the
center of
the boat to find your friends. Then, assemble your party.
If you want
to change the setup, talk to your friends again. When you're
ready, go
downstairs and head through the door that the one guard was standing
in
front of. In the next room, watch out for enemies and climb up
the
ladder, the walkway leads to a chest with a Wind Slash inside.
Did you
get all the items on the boat? When you're ready, go and talk
to the
captain of the guards. It turns out that he's dead. Then,
Sephiroth
shows up, and summons a huge monster for you to fight before he flies
away.
_________________________________________________________________________
BOSS TIPS: JENOBA*BIRTH (Jenova*Birth)
LV: 25 HP: 4000 MP: 110
Earth, Fire, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP Plus is a priority, since it can use lasers to attack
one
or all members. Only use physical attacks if you are running
low on MP.
The boss can cast 'Stop' on a single ally so make sure that you're
not
too dependent on any one character during the battle. Some Phoenix
Tails will also come in handy, since the boss sometimes uses a laser
that hits all allies (Terror Laser) twice in a row (which can inflict
loads of damage). You'll get a White Cape when the battle is
over.
_________________________________________________________________________
-------------------------------------------------------------------------
3 . 1 4 c o s t a d e l
s o l
-------------------------------------------------------------------------
ITEMS IN THIS AREA: 'Summon Ifrit' materia, Power Source x2, Motor
Drive,
Fire Ring, Double Machinegun, Turbo Ether,
Transform materia, Wizard Staff, Star Pendant,
Soft x2, Phoenix Down x10, Mind Source, Tent.
Grab the red Materia (Summon Ifrit) after the battle and wait for the
boat to dock. Talk to the people here and then go up the stairs.
A
short automatic sequence follows. In the next area, go into the
door
to meet a shady guy who will sell you this room for 30,000 gil; you
can
sleep here for free anytime you want afterwards. Climb down the
stairs
in the bottom part of the room to reach a basement with a sleeping
man.
You can get a Power Source and a Motor Drive here, as well as a Fire
Ring
from the treasure chest. You'll meet Mukki (from the cabaret
in the
Wall Market) in the bar, as well as some of his friends. If you
go down
to the beach, you'll run into Hojo (the scientist you met in the
Shinra HQ). You can talk to him if you want, but you won't get
anything
out of it.
Outside of the town, head through the mountains and across the bridge.
You'll find a cave-like entrance. Talk to the man on the hill,
then
keep heading north. Eventually, you'll reach a walkway that leads
to
a large Makoro furnace. Head south and follow the train tracks;
there's
no point in looking around here. Keep going, and you'll come
across
some curving tracks and a Save Point. As you walk along the tracks,
you
can get the following items: Double Machinegun, Turbo Ether,
and a
Transform materia.
These tracks are rickety, and when you walk across them in certain areas
a message will appear telling you to press O so that you don't fall
through them. It's better to let yourself fall, because you can
then
hold left or right and rapidly press O to land beneath the tracks.
Then,
press Up to climb back up. If you landed on the left side of
the tracks,
you can pick up a Wizard Staff. If you landed in the middle,
you can't
get anything, but if you landed on the right side, you'll find a Star
Pendant. There are three places where you can fall through the
tracks,
so be sure to get these items.
Take the upper rail path to the next area. Are your friends waiting
for
you on the lower track? If they're not, then go back and take
the lower
path. You'll get an option to summon them using the PHS system
(NSS).
Assuming they're there, take the upper path and keep walking until
you
find a wooden shed. Enter it and pick the top choice when you're
prompted to make a decision. This will lower the tracks on the
bottom
path. Before returning to the lower rail path and following after
your
allies, you can walk to the end of the path you're on and climb the
wall;
you'll hear birds chirping if you're in the right place.
After finding the nest, you can choose to take the treasure in the nest
(the top option), or leave the birds alone (the bottom option).
If you
choose the top option, you're attacked.
_________________________________________________________________________
TIPS: KOKATORISU (Cocatrice)
LV: 17 HP: 420 MP: 0
This guy's easy; just attack until it dies. You'll get 10 Phoenix
Downs
should you kill it. You can get two Softs from it; one by
stealing, the other by killing it with Morph.
_________________________________________________________________________
You'll get 10 Phoenix Downs after the battle is over. Cloud will
then
return to the train tracks. Keep in mind that this is a one-shot
deal;
whether you decide to take the treasure or not, you can only make a
choice
one time. As you're traveling along the lower rail path, you'll
see a
part where the track splits in two directions. Take the left
path (the
one that turns back). Walk north (towards the bridge), then right
(under
the first bridge). It may sound confusing, but you'll end up
in a little
shack where there's a bunch of items and a man resting on a bulldozer.
There's a Mind Source and a Power Source here, and the chest has a
Tent
inside of it. Leave and follow the other path across the bridge
in the
next area to reach the town of North Corel.
-------------------------------------------------------------------------
3 . 1 5 g o l d s a u c e r
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Silver Armlet, 'Summon Ramuh' materia.
There's some merchants here at North Corel and an inn. You can
also
learn more about Barret here, whether he's in your party or not.
When
you're done shopping and chatting, go to the sky lift. After
Barret has
a flashback about his friend Dain, take the lift up to the Gold Saucer.
You can return to the World Map by heading right from the bottom area
of
the town, but there's nothing to do out there (aside from saving your
game or riding around on a Chocobo).
You'll see a Save Point in the background of the first area of the Gold
Saucer, but you'll need GP (not gil, like what you've been using) to
activate it. Pay the man to get in (the first choice is for a
one-time
entrance, the second choice will let you enter as often as you'd like),
and then choose the path of your choice after your companions separate.
If you try to leave the Station Square (the area where you're at; all
the areas in the Saucer are divided into 'squares'), Aeris will join
you. As you explore the rest of the Gold Saucer, you'll discover
that
Shinra soldiers are snooping around, looking for Sephiroth. When
you're ready to move on, go to the Wonder Square. Here, you'll
meet
Cait Sith, a would-be fortuneteller. He'll automatically join
you since
you only have two members (you and your friend) at this point.
Go to the Battle Square and you'll find a bunch of dead bodies; the
handiwork of Sephiroth. As you're talking to the few who are
still
alive, Dio, the proprietor of the Gold Saucer shows up and promptly
blames you for the carnage. Cait Sith makes a dash for freedom,
but
after following him, the party is trapped. Dio and his henchmen
then
summon three large robots that throw you and your allies through the
'Gateway to Heaven' to a desolate area, the Corel Prison, which lies
at the base of the Gold Saucer.
Here, you'll find Barret. After he runs away, examine the dead
body
and talk to the other guy before going though the southern gate.
There
is a treasure chest here (in the chamber at the base of the ladder),
but
it's already opened (anyone know if there's supposed to be something
in
it that you could have gotten earlier?)
In the second area, talk to everyone here. The building to the
far
southeast is a bar, and a man inside will sell you items. After
looking
around here, enter the building to the east (it doesn't matter which
entrance you take). Barret will show up once you're inside, as
will
Tifa and Aeris. After Barret's flashback (in which his best friend
falls down a gorge and North Corel is razed to the ground), reassemble
your team and go back to the first area. Examine the guard (who
is
dead), then either leave through the gate. If you exit by going
through
the area between the gate and the building to the right, you'll end
up
wandering around in a wasteland until a caravan (the same one that
Tifa
was captured in) shows up. When it does, pick the top option
to get a
ride back to the area beyond the gate or choose the bottom option to
stay where you are (in the middle of nowhere...you'll have to keep
wandering around until the caravan shows up again).
Anyway, once you've gone past the gate, talk to the man out here and
go
to the _right_. Any other direction leaves you stranded in the
desert
(read the above paragraph again if you want to get back on track).
This
takes you to the caryard. Go up from here and you'll run into
none
other than Dain (the guy from Barret's flashback). He tells Barret
about Erenoa and Marlene (who is actually his daughter), then (for
what
reason, I have no idea), decides to attack Barret. In the battle,
you're forced to fight using just Barret.
_________________________________________________________________________
BOSS TIPS: DAIN
LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks
increase your Limit meter quickly. Use the Kaifuku Materia to
restore
lost life, then hit him with the Heavy Shot when your meter maxes out.
A summoning Materia (like Shiva or Ifrit) is also a good way to inflict
added damage. Just make sure you have all the MPs you need, and
you can
win in no time. The boss can pull off a final attack before dying,
so
keep your life up (but he can't do it if you kill him fast enough).
You
get a Silver Armlet for beating him.
_________________________________________________________________________
After Barret's friend dies, you'll find yourself back in the trailer.
After talking to Kooshi (Coach?), you'll be invited to become a Chocobo
racer. In the elevator shaft, choose the top option to have the
racing
process explained to you (NSS), or pick the bottom one to skip it.
In
the room with the other men, check the alcove by the Chocobo poster
for
a red Summon Materia (Ramuh). Then, talk to the girl in pink
(Esuto) to
start racing.
Your controls as a Chocobo racer are:
S
Speed Plus Source
X
Speed Plus Down
O
Dash (uses up your Dash Meter)
Select Switch
between Automatic and Manual control
R1+R2 Hold
these buttons to refill your Dash Meter.
The more you Dash, the slower your walking Speed Plus is, so conserve
your
Dash Meter for when you really need it. You have to keep racing
until
you win, so get good fast! Esuto will explain the controls to
you again
prior to the race if you choose the top option, or you can conclude
your
conversation with her and start racing by choosing the bottom option.
If you can't get the hang of it, then just keep racing using the
Automatic Sequence mode until you get first place.
After winning, you'll receive the Bagii (Buggy) as first prize, and
can
now roam freely about the overworld and even pass through shallow rivers!
(Look for lighter-shaded fords along the rivers.) Your controls
are set
up in the following manner:
X
Exit buggy
O
Enter buggy
T
Main Menu
Select/Start World Map (press repeatedly to
enlarge/hide map)
L1/R1 Rotate
view (or return to side view if in overhead view)
L2/R2 Change
view
You _can_ run into enemies in the buggy, so be careful. Also,
you can
only return to the Golden Saucer if you take the sky lift from North
Corel Town; you can't get there using the buggy. If you go across
the
river south from the Golden Saucer and look around, you'll find a house
on a peninsula; you can't explore it yet, so ignore it for now.
BTW,
you can return to the desert if you get in the buggy, enter the dirt
pit
surrounding the Saucer, and touch the houses at the base of the Saucer.
However, you'll find that there's nothing to do here but wander through
the desert--do so long enough and the same cart that Tifa was abducted
in will pull up and offer you a ride back to your vehicle. Choose
the
top option to accept and the bottom option to stay where you are.
And
as the help menu indicates, it's possible to return to Junon Town and
take the Buggy with you. After you've completed the scenario
with Cid,
you can explore the house on the penninsula; you can also get Aeris's
Level 4 Limit Break manual at that point in the game (see section 14
for details).
-------------------------------------------------------------------------
3 . 1 6 g o n g a g a t o w n
/ c o s m o c a n y o n
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Fairy Tale, X Potion x2, 'Summon Titan' materia,
Deathblow materia, Added Effect materia,
Ether, Black M-phone, X Potion, Fairy Ring, Ether
Turbo, Wizer Staff, Demi materia (and you can get an
Elixir, Magic Source, and the Full Cure materia here
from Disc 2 onwards).
Your next goal should be to head south from the Golden Saucer across
the
river to a forested area. Go into the black structure (it's called
Jungle, for some reason). Reno and Rude are here. After
Elena shows
up and alerts the other Turks to your prescence, you'll be asked a
question. No matter what your answer is, you'll have to fight
Reno and Rude at the same time.
_________________________________________________________________________
BOSS TIPS: RENO
LV: 22 HP: 2000 MP: 80
Rude
LV: 23 HP: 2000 MP: 135
Use Summoning spells to even the odds at the start of the round, then
go
after either one. Once you injure one enough times, he'll leave,
then
the other one will. It may be better to attack Rude, since he
can heal
himself and Reno, but then again, Reno can inflict more damage.
In any
case, this fight isn't too hard either way. You'll get a Fairy
Tale and
a X Potion should you win the battle.
_________________________________________________________________________
After the Turks leave, head northeast, then go north to reach a pile
of
scrapped machinery. As you're looking around, Sukaretto and Tseng
show
up in the Shinra helicopter and talk about 'Huge Materia' (which you'll
learn more about in Disc 2). After they leave, examine the area
where
Sukaretto was standing and choose the bottom option to get the 'Summon
Titan' materia. Then go back to the first area and head left.
In the
second area, there is a Deathblow materia near the left path (which
returns you to the World Map). If you take the north path, you'll
arrive at Gongaga Town.
Be sure to visit the stores (don't forget that you can climb up the
pole
in the Accessory Shop to reach a room where you can buy weapons) and
get the treasure chests from the inn (X Potion) and the old man's
house (White M-phone). If you go into the far right house, you'll
meet
an old couple who apparently know Cloud (or someone just like him),
and
someone else named Zekkusu. When you're done here, return to
the World
Map. Head southwest, then turn toward the river and go over the
shallows, and then make your way up through the mountains to reach
Cosmo
Canyon. If you try to drive past the town, the buggy will short
out,
so you don't really have any choice but to enter the town (and you
can't
get anywhere else without the buggy, so even if you didn't drive it
past
Cosmo Canyon and entered on foot, it wouldn't matter....)
When you approach the man at the gate, Red 13 will talk to him (he'll
either bound up the steps past your party if he's not with you, or
he'll
just leave your party and start talking if he was with you previously).
Everyone here knows Red 13 by the name 'Nanaki'. After Red heads
up the
stairs, talk to the guard and choose the bottom option to be let into
the
town (Red 13 will reappear to make sure you guys get in). If
he was in
your party, you'll have the option to make a new team; otherwise, you
can
look around town freely. Don't miss the Save Point located in
the
Tigerlily Arms Shop. In the Item Shop, there is a passage with
a red
rope across it that prevents you from checking out the room in the
back.
Keep this place in mind because if you return to Cosmo Canyon in Disc
2
or 3, the rope will have been removed and you can get an Elixir, a
Magic
Up, and the Full Cure materia orb from the back room.
Eventually head up to the observatory, where you'll run into Red 13
and Buugen Haagen, an old geezer who knows all kinds of things.
After
Red 13 leaves, go back down and talk to your friends in order to make
a new party. Then talk to Red 13 in the room connected to the
inn
before returning to the observatory. Enter the side door, chat
with
Buugen Haagen, and you'll see a short FMV sequence.
When it's over, return to the large bonfire to the right of the
entrance. Your friends are here. Talk to everyone here,
then chat
with Red 13 a second time. Buugen Haagen will show up, and you'll
make a new group (with Red 13 as a permanent member). If you
want
someone else, just talk to another ally (it doesn't matter which one).
Follow Buugen Haagen back to the sealed door above the weapons shop
and talk to him, then choose the top option. He'll open the door
for
you. Enter and climb down to the very bottom of the shaft, then
head
left.
In the next area, head right and up until you see a hole facing left*.
Enter it and you'll be given an option. Pick the top one to make
an
opening appear nearby. Go through it, then head up and left.
You'll
slide on the oil and hit a spiked wall, reducing every member's HP
by
500 points. Then go south, through the hole, and head right to
reach
the Combination materia you couldn't get in the first area (Additional
Effect). Go back and carefully _walk_ along the edge of the path
to
avoid slipping across the oil. Then go right, up, left, down
the
stairs, and through the underpassage to reach a chest with an Eeteru
inside of it. Then return to the stairs and go left, then down
to
find a second chest containing a Black M-phone. Then climb back
up
the stairs and head to the upper-left to leave this area.
* If you enter any of the other three holes, you'll be given the
same option, but if you choose the top choice, you'll
be attacked.
Doing this doesn't seem to alter the level in any way,
but you're
better off doing this after you've cleared the _whole_
area out
instead of doing it right now; I'd rather be safe than
sorry, in
my opinion.
There are five passages in this area; you only want to take the 2nd
and
4th passages from the left. First, take the 4th passage.
When you
touch the web beyond it, you'll have to fight a giant spider (Stinger).
When you've killed it, follow the path north to find a chest with an
X Potion inside. Then go back and take the 2nd passage from the
left.
Kill the Stinger that attacks you when you touch the web and then head
left and down. As you're going through the tunnel, hold right
and
you'll find an alternate path that leads to yet another treasure chest.
You'll find a Fairy Ring in it. Go back up to where the web was
and
walk north to find another web. Past it is the exit, but try
holding
left and Cloud will go along a passage hidden by the rock that leads
to
a chest. There's an Turbo Ether inside.
When you approach the giant face in the next cavern, it begins to move
and you are attacked.
_________________________________________________________________________
BOSS TIPS: GI*NATATAKU
LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks
on
the big guy himself. If your spell Materia has hit second level,
then
Cold and Lightning work nicely on him. You don't even need to
worry
about your life much; the boss can be taken down before any serious
damage is done to your party. You'll get a Wizer Staff should
you be successful in battle.
_________________________________________________________________________
Grab the spell Materia (Demi) that's left behind and follow Buugen
Haagen up the steps. After the sequence with Red 13 and the other
creature (his father, who was transformed into metal or something?),
make a new party and leave the town. Don't worry, Red 13 will
rejoin
you when you try to leave. Oh yes, the Buggy will be working
again
when you leave Cosmo Canyon.
-------------------------------------------------------------------------
3 . 1 7 r e t u r n o f
s e p h i r o t h
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Luck Source x2, Elixir x2, Platinum Fist,
Turbo Ether
Silver M-phone, Twin Viper, Enemy Launcher, Magic
Source, Destruct materia, Rune Blade, Platinum
Barrette, Powersoul, All Materia, Elemental Materia,
Sniper CR, Jem Ring, Counter materia (if you open up
the safe in the mansion, you can get the Cosmo Memory
manual and the 'Summon Odin' materia, not to mention
a Key Item (the gold key).
Get in the buggy and continue past Cosmo Canyon. Head north to
find a
river with a shallow ford you can cross. Past it, the mountains
are
of a different type than what you usually see. Near them is a
small
town, Nivelheim. Look familiar? It's the same one Sephiroth
and Cloud
went to in Cloud's flashback.
First, go into the inn. Talk to the black creature in the back
to get
a Luck Source. You can get an Elixir from another one of the
creatures
in the Item Shop, and a second Luck Source if you talk to the small
creatures in the upper floor of the southeastern house. The large
house
to the east is Tifa's home, and you'll be given a Platinum Fist and
an
Turbo Ether if you talk to the creatures here. There's a piano
in
Tifa's room that you can fool around with (see section 14 for details).
This next section is optional--you can just continue on through the
mountains if you want. However, Sephiroth won't show up in the
mansion after you reach Disc 2, meaning you can't nab the Destruct
materia unless you get it from him during the first disc (read below
for details).
Now, go into the large mansion at the edge of town. Left of the
entrance is a piece of paper written by the Turks (?). It has
several hints on it that clue you in to the combination of the safe
on
the upper floor (but it's useless if you don't know Japanese :)).
You can get the 4th number by chosing the blank space beneath the
first three tips (look at the paper, choose the top option, then move
the cursor down to the blank space and press O).
Head right and look for the sliver of light near the stairway, it's
very hard to see. It's an opening that leads to the lower section
of
another room. There's a chest here, with a Silver M-phone inside.
Go back out and go into the northern door beneath the staircase.
In
the adjoining hall, head right and and up to find a chest with a
Twin Viper in it. To the left is a room with a broken piano (which
you could have also reached by looking for the opening near the left
staircase in the main room).
Go up the stairs and head left. In the circular room is a chest
that
has an Enemy Launcher inside. There's nothing in the northern
room
except for a locked safe--you'll need the right combination in order
to open it (see section 14 if you don't know how). If you want
to
try your luck, examine it with the O button and choose the top option
to enter the combination or the bottom option to quit.
Open the safe (or not), then go right and into the right wing of the
manor house. If you go up, you'll find a chest with a Magic Source
inside. Then go into the lower room and examine the curved wall
to
open a secret passage. Go down the spiralling walkway, and then
head
right. If you got the gold key from the safe, you can open the
northern door (refer to section 14 for details). Continue to
the
right to find a libarary. Then go north and you'll run into none
other than Sephiroth, who will pelt you with a green materia before
flying away. Be sure to get the materia (Destruct) before
leaving the mansion.
Once you're back outside, leave Nivelheim from the northern entrace
and contine along until you see a passage leading into the mountains.
In the next area, follow the path until it splits, and take the north
path, which wraps around the back of a spire and leads to a chest
with a Rune Blade inside of it. Now go back and follow the original
path. You'll notice that just before the bridge, there's a path
that
curves away to the north. Follow it up into the mountains and
when
it curves south, take that path instead of continuing in the same
direction. The path curves several times, but eventually you'll
make
it to the top of the mountain, where you can find a chest with a
Plus Barrette. It may help if you press SELECT so that you can
see
yourself when a mountain is blocking your view, and if you can't seem
to get any further, press in other directions (like down) to scale
the
back of the mountain.
Go back down to the main path and head up the bridge. Inside the
cavern, take the ladder down instead of the tubes, or you won't be
able to get all the treasure in this area. You don't have to
worry
about the large boss near the door just yet. Feel free to make
use
of the Save Point, then climb back to the top of the area. Enter
the
pipe labled '2' to end up on a rocky ledge. There's an item bag
here
with an Powersoul inside; get it and then press down to jump down
to a lower ledge, then press down again to reach the floor. Climb
back
up one last time and go into the pipe labled '4' in order to reach
the
treasure chest on the bottom ledge below; there's an All materia
lying within. Walk against the right edge of the ledge to drop
down
to the floor.
See the path heading south, just below the path that the boss is
blocking? Follow it to go outside, then try to keep walking and
you'll
drop down to the lower ledge. Following the path here leads to
a dead
end, so enter the cave instead and take the righthand path once you're
inside. Ignore the exit at the other end of the cave and work
your way
southwest, then go through the small hole. Walk up, then left,
then
down in order to reach the treasure chest you could see when you first
came in here. Inside it is an Elixir. Now go through the
exit to
arrive at a wooded area. On the ground, to the left of the mass
of
crystalized Materia is an Elemental materia. Take it and proceed
north,
going through the opening to go back into the caves.
Inside, head to the right, then go up as far as you can and walk left
past the stone walls to reach a chest containing a Sniper CR.
Then
go back and take the rightmost passage. It goes south and leads
you
back to the outside. From here, head left (going right leads
you to
a dead end). You'll eventually end up at the Jenova Plant you
visited
in Cloud's flashback. There's nothing to do inside the plant,
so
continue beyond it to the door set in the rock wall. Enter it
and
you'll end up back in the chamber with the pipes again.
It's true that you could have taken the door and done this entire
sequence in reverse, but then you couldn't have scaled the ledge and
you would have to go all the way back, instead of taking the express
route like you just did :) Now climb down and examine the boss,
and
it will attack you.
_________________________________________________________________________
BOSS TIPS: MATERIAKIIPAA
LV: 38 HP: 8400 MP: 300
Don't use Honou-related attacks; it'll only heal him. Red 13's
Limit
Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd
also
suggest using the 'Choco/Mog' materia as much as you can--it's
ability to stun this boss is very useful. Physical attacks should
do the
trick if you have good weapons; save your MPs for healing yourselves.
Kealra and All Materia are a good combination (remember to link
them when selecting holders) if you want to stay alive, since the boss
can inflict 300-800 points of damage with its stabbing/mauling attacks.
Also, he can heal himself (around 1000 hp's worth), and use the damaging
Tryne skill, which causes about 500 points of damage to all those still
alive. If Red's learned his B1/2 break or someone knows Haste,
it would
be a wise idea to use it at the start of the round. Since the
Materia
Keeper is one of the few enemies that can use Tryne, it comes highly
recommended that you have a Enemy Skill materia equipped so
that you can learn this enemy technqiue. You'll get a Jem Ring
should
you be victorious.
_________________________________________________________________________
After the battle is over, examine the purple materia that is left behind
in order to take it (Counter Attack). Then follow the path outside--it
leads back to the World Map.
-------------------------------------------------------------------------
3 . 1 8 t h e i n v e n t o r
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Power Source, Yoshiyuki, Drill Arm, Edincoat.
Head southwest, then turn north (you're making a big C around the
mountains). Keep walking and you'll see Rocket Town up ahead.
In
the Accessory Shop, you'll recieve a message if you go to the left
end
of the counter and examine it (anyone know what it means?) If
you go
into the house farthest to the right, you can find a chest with a
Power Source inside of it in next to the stove. Then talk to
the old man
standing near the house that's just left of the rocket's launch pad.
Talk to him again, and he'll ask you a question. Pick the top
answer
and the view will pan up to show the rocket. Then the old geezer
will
give you the Yoshiyuki; it's a weapon for Cloud.
Go into the house to the right of the old man. This is the home
of
Shiera and Cid, although neither of them are around at the moment.
There's a chest here with a Drill Arm inside it. If you go out
the
back entrance, you'll find a light airplane in the backyard--it's one
of Cid's inventions, the 'Tiny Bronco'. After looking at the
airplane,
Shiera will show up. When she leaves, go outside and head north
to
arrive at the rocket--climb inside it to find Cid. After chatting
with
him, name him. You can then ask him several questions; you have
to at
least ask the first one (top choice) in order to proceed with the game.
Then leave the rocket and return to Cid's house. Shiera will
show up,
then Cid, too. After Cid goes out back, Shiera will explain how
Cid
was going to pilot his rocket into outer space some time ago, but
aborted the launch when he discovered that Shiera was still making
last-
minute checks and hadn't left the launch pad yet; she would be burned
to ashes since the launch could only be aborted, not delayed.
By saving
her life, Cid's dreams were shattered, since he did not have the
resources to repair the rocket, which tipped over after falling back
onto the lauch pad.
Cid comes back into the house, then Palmer shows up--an employee of
Shinra. Go outside and you'll run into Rufus and a Shinra guard,
who
have come to 'borrow' the Tiny Bronco. After Shiera brings you
back
inside the house, go out the back entrance to find Palmer standing
atop the Tiny Bronco. Talk to him and he'll attack you.
_________________________________________________________________________
BOSS TIPS: Palmer
LV: 38 HP: 6000 MP: 240
His gun causes a fair amount of damage since it has the effects of Fire
2,
Ice 2, and Bolt 2, so make sure Aeris is in your party or that you
have some Restore Materia. Use Haste and All on your party as
well as Slow magic and/or Summon Chocobo on him to even the odds a
bit.
You'll want to have Cloud's B2/2 by now--it comes in handy. Your
prize
for beating Palmer is an Edincoat.
_________________________________________________________________________
After the boss gets wasted (heh, heh), your party and Cid will escape
on the Tiny Bronco. Although it gets damaged during your escape
it
can still be used to skim across shallow water and traverse rivers
(although you can't go up or down waterfalls). Here are the airplane
controls:
X
Exit airplane
O
Enter airplane
Select/Start World Map (press repeatedly to
enlarge/hide map)
L1/R1 Rotate
view (or return to side view if in overhead view)
L2/R2 Change
view
You now have several options that are available to you: you can get
Aeris's Level 4 Limit Break manual (see section 14 for details) or
go on Yuffie's sub-quest (if you have her in your party, see section
6 for further information). Even if you don't have Yuffie, you
can
purchase some pretty good weapons and find some treasure chests
lying around in Uutai, so you may want to stop there anyways.
You
can even go back and kill the big snake you had to flee from in
section 3k, if you've been itching to do so (you'll now have enough
HPs to learn the enemy skill 'Beta' from it without dying). In any
case, it would be a good idea to explore other areas and pick up items
you missed/buy stuff you couldn't afford before instead of continuing
on your quest just yet. I would suggest checking out the excavators'
site to the north, since you can pick up the powerful 'Summon Kjata'
materia there as well as buy some useful bracelets and items (see
section 3u for details).
-------------------------------------------------------------------------
3 . 1 9 b e t r a y a l
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Protect Vest, Choco Feather, Elixir.
Pilot the Tiny Bronco back to the Gold Saucer area. Go to the
weaponsmith's house on the penninsula near the dirt pit and talk to
him--he'll explain that you need the Kiiston (Keystone), which he no
longer has. Get back in Cid's airplane, and leave it on the shore
by
the dirt pit. You need to get to the Golden Saucer, so either
walk or
find a wild Chocobo and ride it back to North Corel. Then take
the
sky lift up to the Gold Saucer. Go to the Battle Square and look
for
an opening on the right side of the room labled 'Dio's Show Room'.
Inside, examine the glittering object on top of the large stand; it's
the Kiiston. Dio, the big lug who threw you out of the Gold Saucer
before, will show up and offer you a challenge: fight in the Battle
Square and he'll give you the Kiiston. When you have a choice,
pick
the top option to accept or the bottom option to temporarily decline.
You'll now have to fight in the Battle Square using only Cloud.
Keep
in mind that even if you lose the very first battle, Dio will still
give you the Kiiston.
If you want to try and see if you can win all the battles, then keep
fighting. After each battle, the message 'GREAT!' will appear,
followed by two options. Choose the right option to stop fighting,
or the left option to continue fighting. If you choose to continue,
a jackpot-like device will appear. You can stop it from spinning
by pressing the O button, and whatever comes up when you press O will
take affect prior to the start of the next battle. Depening on
what
you get, different things will happen to you, although certain
accessories can render you immune to some of the more debiliating
effects.
Furthermore, the status ailments that you are afflicted with as a
result of the jackpot stay with you from battle to battle, and you're
forced to stop the jackpot after each battle, so you could end up
being a poisoned, petrified frog in a few rounds, if you're not
careful. If you last through seven battles, then the fighting
ends.
Refer to the 'Having Fun' section for a complete explanation of how
the
Battle Square works, but keep in mind that although you will earn
Battle Points during the battle, they are reset to zero when the battle
ends since you end up in the Show Room (and the way things work you
lose
all the Battle Points you earn if you leave the main room at any time).
Should you make it through all the battles, Dio will give you a Boudan
Chokki and a Choco Feather, in addition to the Kiiston.
There's nothing else you need to do at the Gold Saucer now, but when
you try to leave, you'll discover that the ropeway that the sky lift
travels up and down is broken, leaving you stranded in the Saucer.
Cait Sith will either show up (or leave your party, if he's already
with you guys) and suggest that you all meet him at the Ghost Hotel.
At the Hotel, you and your allies will chat for awhile. In the
next
scence, you'll find yourself in your room.
At this point in the game, a character will come into your room and
ask
to go on a date with you. While it's usually Aeris, it's been
confirmed that you can go on a date with Tifa instead, if you were
nice
to her and mean to Aeris throughout the course of the game. It's
much
harder to do, but if you have had Yuffie in your party for a while,
she
may wish to date Cloud as well. If you're really mean to all
the women
in your party, Barret will date you (so be nice!) It's not what
you
think--just a friendly outing (he had a wife, so what are you thinking
^_^;) I'll write down the exact method to date each character
when I
learn what they are.
Both times that I've played through this part, it's always been Aeris
who comes to ask Cloud to go on a date, so I'll write the next section
with her in mind, although you may end up with someone else.
First, you'll go to the Event Square. Since you're the 100th person
to come here that day, you and Aeris will be offered a role in the
upcoming play. What you do here doesn't affect the game in any
way,
so just pick whatever options you'd like and watch one of the many
humorous endings. If I wrote it out, it would ruin the fun, so....
Next, you'll ride the gondola in the Round Square. When Aeris
looks
out the window, you can press left to look out, too, and see various
FMV sequences showcasing the events at the Gold Saucer.
After the date is over, Cloud and Aeris will return to the Station
Square only to find Cait Sith sneaking around with the Kiiston.
He'll
run away when Cloud yells at him, and you have to chase him around
various sections of the Gold Saucer. (If you don't want to waste
time
doing that, then go to the Chocobo Square, enter it, and chase Cait
Sith back outside). Eventually, Cait will stop at the steps outside
of the Chocobo Square. The Shinra helicopter shows up, and Cait
will
toss the Kiiston up to Tseng. When confronted by Cloud and Aeris,
Cait
reveals that he is in fact a spy for the Shinra. He insists that
he
continues to travel with Cloud and his friends because he has taken
Marlene as a hostage back in Midgar (Right? That's what he seems
to say).
Once Cait Sith leaves, you'll find yourself back in the Ghost Hotel.
Check the iron maiden for an Elixir (notice the sound it makes; it
sounds just like Norstein Bekkler's laugh [the guy from Chrono
Trigger!]). Leave the room to meet up with your allies again.
After
a brief talk, Aeris will join your party, becoming a permanent member.
Pick another ally and then leave the Saucer, since the ropeway is now
repaired.
Now that you're back at North Corel, leave and return where you parked
the Tiny Bronco. Look at the World Map. See the tiny chain
of islands
near the bottom of the map? Just to the right of them and to
the left
of Mideel and the Fort Condor is a large island. If you go there,
you'll
see a large temple surrounded by a forest. This is your next
destination, so land the Tiny Bronco at the shore and head to the temple.
-------------------------------------------------------------------------
3 . 2 0 t h e t e m p l e
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Trident, Mind Source, Silver Rifle, Turbo
Ether x2,
Rocket Punch, Luck Plus materia, Morph materia,
Princess Guard, Ribbon, Hou xx, Mega Elixir, Nail
Bat, Dragon Armlet, 'Summon Bahamut' materia,
Gigas Armlet.
At the top of the temple is a black creature, similar to the ones you
met in Nivelheim. If you talk to it, it floats into the air in
a flash
of light. Inside the temple, you'll find the Turk, Tseng.
He was badly
wounded by Sephiroth. He gives you the Kiiston so that you can
go after
his attacker; examine the dais in the center of the room and you'll
be
transported into the depths of the temple.
This area has a very confusing layout; it's a mass of stairs, walkways
and passages. There are chests everywhere, and a kooky old man
in a
blue robe is also running around down here. From where you arrived,
head up, then left, then up again and go down the stairs to the ground
level. There's an opening just above you; go in it, turn to the
right,
then climb down the vines clinging to the wall beneath you. If
you
run underneath the long staircase nearby, you can reach a treasure
chest
that has a Trident inside of it. From there, head right, go down
the
stairs, then turn and climb up the wall using the vines. Head
past the
opening (which you can't enter at this point, anyway) and go up the
stairs. The old man will dash away; ignore him for now and climb
up the
vines to reach a platform. There's a shiny pink item here (Mind
Source).
Take it and go down the stairs, then enter the doo