54 = Phoenix
27 = Throw
55 = Neo Bahamut
28 = Morph
56 = Hades
29 = Deathblow
57 = Typoon
2A = Manipulate
58 = Bahamut ZERO
2B = Mime
59 = Knights of Round
2C = Enemy Skill **
5A = Master Summon
2D = (glitch)
89 = (glitch)
* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia
that
you can't normally get during the game. In
the Japanese game,
they were still usable, but their abilities, descriptions,
and
other stats. have been removed/altered in this release.
Note that the Underwater materia has been made into
a
real, usable Materia! It's not used to revive
Aerith, but to
explore more of the underwater areas (and fight
the underwater
Weapon monster).
** Starts off with a variable number of stars (usually missing
the
first eight or stars 3, 6, and 7).
- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command
Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real
Materia.
- However, equipping the '089' materia will raise most of your
stats.
to 255 and your MAX MP to 999, although your HP will be
dramatically
reduced.
- All other codes (5B - FF, excluding 89) are game glitches and
not
real Materia.
Here are materia charts for each of the 'disabled' materia. Please
note
that the abilities/AP levels of these materia tend to fluctuate, even
if
you put these in using the Game Shark, saved your game, and then played
again without the GS codes on. Refer to the 'Main Menu' section
of the
first part of the FAQ for information on Materia descriptions, etc.
These stats are taken from the Japanese version, only because they are
more descriptive. In the American version, none of the Materia
have
names (except for SuichuuKokyuu, which is 'Underwater'), and they have
altered/disabled stats. and abilties. For some reason, the only
two
Materia with abilities that work are Mabarrier and Law (in the Japanese
version, all the materia had an effect except for 'Underwater'
and 'Booster').
-------------------------------------------------------------------------
MABARIA (Mabarrier) - Magic Materia
20000 AP 3 stars
-------------------------------------------------------------------------
¥Þ¥Ð¥ê¥¢
LV1: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
LV2: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
LV3: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
This materia has its own description, Mabaria no.... Although
it is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Mabaria instead of [Mabaria], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (3F).
-------------------------------------------------------------------------
RIFUREKU (Reflect) - Magic Materia
20000 AP 4 stars
-------------------------------------------------------------------------
¥ê¥•¥ì¥¯
LV1: Reflect ¥ê¥•¥ì¥¯
30 Reflects most magic
LV2: Wall ¥¦¥ª¡¼¥ë
58 Barrier and Mabarrier cast at once
This materia has its own description, Rifureku no.... Although
it is
just like other Magic Materia descriptions, note that the bracket-like
quotes put around most magic spells are not used in this description
(as
in Rifureku instead of [Rifureku], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (42).
-------------------------------------------------------------------------
RIFUABU (Reflect Wave?) - Magic Materia
60000 AP 3 stars
-------------------------------------------------------------------------
¥ê¥•¥¢¥–
L1: --
-- --
L2: Wall ¥¦¥ª¡¼¥ë
58 Barrier and Mabarrier cast at once
This materia has its own description, Uooru no.... Although it
is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Uooru instead of [Uooru], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (43).
-------------------------------------------------------------------------
SUICHUU KOKYUU (Underwater Breath) - Independant Materia
1 star
-------------------------------------------------------------------------
¤¹¤¤¤Á¤å¤¦¤³¤¤å¤¦
Has no description.
It says it's ability is 'SuichuuKokyuu*'
This materia seems to have no effect when equipped, nor does it affect
anything or anyone at any point in the game, as far as I can tell.
Unlike all other materia, it has only one star. I would assume
that
this Materia starts off mastered, but because of the Materia Select
code,
I have way over a million AP and I can't seem to make that number go
down. It could be that you have to master it (just like other
materia)
but then it would be the only materia in the game that starts off with
no mastered star levels.
* The info. box will give the stats. of the last Materia the cursor
was
on should you move it around (unless it was last on an Independant
Materia, in which case it will display 'SuichuuKokyuu' for the
ability
name).
Find:
Use the 'Materia Select' Game Shark code (11).
NOTE: If you want to learn more about this materia, please refer
to the
'Rumors and Speculation' and 'Documents' sections for more detailed
conjecture. For those of you who keep asking, I've been to the
Ancient
City and _nothing_ happens. Believe me, I've experimented with
this
materia in just about every possible way and it doesn't seem to have
any effect in the game.
-------------------------------------------------------------------------
HOUSOKU (Law*) - Command Materia
20000 AP 2 stars
-------------------------------------------------------------------------
¤Û¤¦¤½¤¯
Has no description.
LV1: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤²
Just like the 'Zeninage' skill of the
'Nageru' materia. Although
it doesn't say it, you also have the
Nageru skill (Throw) in
battle, too.
Find:
Use the 'Materia Select' Game Shark code (26).
* Mr. Kelley points out that this is most likely a joke by the
programmers. 'Law' is what lawyers deal with, and
the listed skill
given for this materia is Coin Toss. As in 'you
have to throw away
your money when dealing with lawyers'.
-------------------------------------------------------------------------
BUUSUTAA (Booster) - Combination Materia
90000 AP 5 stars
-------------------------------------------------------------------------
¥–¡¼¥¹¥¿¡¼
Has no description.
It says it's ability is 'Buusutaa'.
So far, it doesn't seem to affect any Materia I equip it to. From
the
name, though, I'd imagine that it's supposed to increase the range/
effectiveness/power of the Materia that you combine it with or perhaps
increase the amount of AP you earn for that Materia.
Find:
Use the 'Materia Select' Game Shark code (16).
=========================================================================
9 . A P P E N D
I X
=========================================================================
-------------------------------------------------------------------------
9 . 1 m a t e r i a
o r b s
-------------------------------------------------------------------------
As you play the game, you'll find, buy, and be given Materia Orbs.
When
equipped, these orbs have various functions (like Relics from FF3),
and
become stronger as you use them (like the Classes from FF5j).
There are
five types of Materia:
Green -
Spell Materia. When equipped, you can cast
spells like Lightning, Fire, Cure, Barrier, etc.
Yellow -
Command Materia. These give you the ability
to Steal, Throw, Mimic, etc.
Purple -
Independent Materia. These will increase
your scores, like Max HP or Speed Plus.
Blue -
Support Materia. These augment the power
of certain other Materia. For instance,
the 'Select All' Materia, when combined with
a Fire materia, lets you cast a fire spell on
all foes.
Red
- Summon Materia. These let you
summon monsters,
like Chocobo, Shiva, Bahamut, or even Typoon!
* My tv has some strange color properties. This means that when
I
mention a 'Purple Materia', it may actually be a Blue Materia.
I
didn't even realize this until after first releasing this FAQ,
so
try and bear with me, okay? I'll avoid incorrect naming
in the
future, but I may still get it wrong sometimes. Sorry!
^_^;
You can equip Materia from the Main Menu, and mix and match them in
any way you want. This is how they work:
Weapons and bracelets have a certain number of 'holders' on them.
You
can equip one Materia per holder. So, if a sword has one holder
and a
bracelet has five holders, you can equip six Materia in all.
The benefit
to equipping a Materia is the skills/magic/etc. it gives you.
The bad
part is that equipping Materia tends to lower your statistics.
While
this is only temporary, you'll have to decide if you value skills or
scores more when equipping certain Materia. To restore your stats.
to
normal, simply unequip the Materia you're using. You'll notice
that
some holders aren't connected, and some are (it looks something like
this: 0=0 ). Connected holders are used to couple an Independent
Materia with another Materia, since Independent Materia have no effect
on their own.
When you win a battle, you gain AP (Ability Points). Each Materia
has
a number of stars, representing its' 'levels'. All Materia start
off
at level 1, but can be increased to their max. level. The more
level
stars a Materia has, the stronger and more useful it becomes.
To
gain a star level, you have to gain a certain number of Ability Points,
just like raising levels or learning Esper magic (in FF3). However,
only Materia that you have equipped earn AP. Luckily, that Materia
has
the same number of points no matter who uses it. For example,
let's
say Cloud keeps the Summon Chocobo materia equipped for a long time,
and manages to raise it to level 2. If Barret, who's never worn
that
Materia before, equips it, he can also use it at level 2 strength.
When
you do 'master' a Materia (by gaining all its' levels), you will
instantly get another Materia of the same type! Even though it
will
begin at level 1 (i.e. unused), this means that you can have as many
Ultima or Summon Bahamut materia as you want (for example), providing
you max out the ones you already have beforehand. Be sure to
sell off
Materia that you don't need; if you have a full Materia list with no
empty places and you master a materia that you have equipped, it will
appear in a random location on the list, permanently erasing the Materia
that was in it's place (guess the programmers at Square never bothered
to check that out, did they?)
You'll want to be careful if you have more than one of the same Materia,
because you have to raise them seperately. And there's no point
in
giving two of the same Materia to the same person! Try to figure
out
what Materia works best with which person (i.e. give the MAX MP Plus
Materia to a good magic-user, and give the Deathblow materia to a
character with low normal attack power). Also, take note of the
way
the holders look; if they don't have silver dots in them (like this:
O=O or just O), then you can still equip Materia, but you can't level-
up them since none of the AP you gain in battles will be distributed
to
the Materia in that weapon or item. The tradeoff is that such
equipment
is usually very strong.
-------------------------------------------------------------------------
9 . 2 h u g e m a
t e r i a / m a s t e r m a t e r i a
-------------------------------------------------------------------------
From Disc 2 onwards, you have the chance to find and collect four 'Huge
Materia'. They can be gotten from these locations:
Blue Materia - North Corel. You have to save the town
from being
destroyed by a train during Disc 2.
Yellow Materia - The other Huge Materia is located in the Fort Condor--
you can only get this during Disc 2. What you have to
do is win the 'mini-battle' sequence atop the tower or
you won't receive the Huge Materia.
Green Materia* - Rocket Town. After you and Cid blast off in his
ship,
you'll have to enter the code command to free the huge
Green Materia. If you can't save the Materia, it's lost
for good. This quest can only be done during Disc 2.
Red Materia - Red Submarine. If you were able
to sink the red sub
during the return trip to Junon Town in Disc 2, you can
capture the huge Red Materia from the sunken submarine
at any time during Discs 2 or 3. If you weren't able
to stop the sub, then this Materia is permanently lost.
* In one game, I tried beating every quest but Corel. I had three
of
the materia, Yellow, Green, and Red. I always thought the Blue
Materia
was part of the Rocket Town sub-quest, but I guess not.
While you have to get two of the Huge Materia in order to make the game
progress during Disc 2, you don't need to collect all four of them.
However, you can get the powerful 'Master Materia' from the Huge Materia,
as well as the strongest Bahamut summon materia, 'Bahamut Form Zero',
so
it's advisable that you try to find them all. You can receive
the
following materia from each Huge Materia:
NAME
DESCRIPTION
PREREQUISITES
Master Magic Cast any magic
spell Huge Green materia and a
'master' level for all 21
magic materia.
Master Command Use most commands
Huge Yellow materia and a
'master' level for seven
command materia (see below).
Master Summon Use all summon spells
Huge Red materia and a
'master' level for all 16
summon materia.
Bahamut Form Zero A summon materia
Huge Blue materia and the
Bahamut and Neo Bahamut
summon materia orbs.
Once you've fulfilled the prerequisites to get a certain master materia,
simply return to Buugen Haagen's observatory in Cosmo Canyon and touch
the correct Huge Materia (I hope you have the Huge Materia on you/have
already taken it to the observatory in Cosmo Canyon beforehand!)
Pick
the first option and the screen will glow; pick the top option to get
your master materia or the bottom option if you want to get that
particular master materia later. You do have to have all the
mastered
materia on hand, but it doesn't matter whether they're equipped or
not.
If you're trying to get Bahamut Form Zero, then all you have to do is
touch the huge blue materia and you'll automatically receive it after
choosing the first option; you have to get this summon spell before
you
can receive the Master Summon materia. There's good news and
bad news,
though:
- All of the Master materia do not have level stars, so you can't
simply 'master' them and get a second Master Materia.
Wearing
one doesn't effect your statistics, either (so all of
you who
were hoping for a 'MAX MP +80%' or something like that
will be
disappointed!)
- When you receive a Master materia, you lose all the materia
that
you mastered. This means that not only will you
be left with a
bunch of low-level materia (since you get another materia
of the
same type when you master it, remember?), but you'll have
to master
each of them if you want to get a second Master materia
of that
type. The good news is that if you have two mastered
orbs of the
same type (say, two Fires and you're trying to get the
Master
Magic materia), you'll only lose one and keep the other.
So, if
you have two mastered Kjata materia and you get a Master
Summon
materia and want another one, you'll only have to level-up
15 orbs
instead of 16 since one is already mastered.
Individual notes on the Master materia:
- If you affix a combination materia like All or Random Magic
Strike to the Master Magic orb, it will affect all the
spells!
However, not all combination materia work with each spell.
- When you master a Summon materia, you can call a particular
summoned
beast five times. With the Master Summon materia
equipped, you can
summon any beast an infinite number of times (providing
you have the
MP for it)! Like the Master Magic materia, Combination
materia
attached to this orb will affect all summon spells.
- You only have to master the Steal, Sense, Throw, Morph,
Deathblow, Manipulate and Mime materia orbs in order to
get the
Master Command materia. This may sound good, but
then again, all you
get are the above abilities of those materia: this orb
won't let you
use other commands like Swordplay, W-Item, Techniques
of the
Enemy, or Continuous Slice, for example (but you can equip
these
seperately, if you like).
- And of course, there are no Master Combination or Master Independant
Materia :)
-------------------------------------------------------------------------
9 . 3 m a t e r i a
l i s t
-------------------------------------------------------------------------
This section lists each Materia and explains it's abilities and other
information. A new addition to this section is 'AP to Master':
this
tells you how many AP you will need to master that materia. It's
easy
enough to check your current AP level in the Main Menu, but you can't
figure out what the master amount of AP is until you're at the next
to the last level--the reason for this addition.
=====================
GREEN MATERIA - SPELL
=====================
-------------------------------------------------------------------------
MATERIA NAME
AP TO MASTER # OF LEVEL STARS
-------------------------------------------------------------------------
Levels: Name MP Cost Effect when
used
Changes to status when Materia is equipped:
Who has it when they first join you:
Where you can buy it from:
(may change depending on what Disc
you're currently on)
Where you can find it at:
(* anything else you should know)
-------------------------------------------------------------------------
Fire
35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Fire 1
4 Fire damage
LV2: Fire 2
22 Fire damage x2
LV3: Fire 3
52 Fire damage x3
Status Changes: POWER -01
MAX HP -02%
MAGIC +01 MAX MP +02%
Initially equipped: Red 13
Purchase from: Wall Market, Costa
Del Sol, Fort Condor, Mideel
-------------------------------------------------------------------------
COLD
35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Blizzard 1
4 Ice damage
LV2: Blizzard 2
22 Ice damage x2
LV3: Blizzard 3
52 Ice damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cloud
Purchase from: Wall Market, Costa
Del Sol, Mideel, Fort Condor
-------------------------------------------------------------------------
THUNDER
35000 AP 4 stars
-------------------------------------------------------------------------
LV1: Lightning
4 Lightning (bolt) damage
LV2: Lightning 2
22 Lightning (bolt) damage x2
LV3: Lightning 3
52 Lightning (bolt) damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cloud
Purchase from: Wall Market, Costa
Del Sol, Mideel, Fort Condor
-------------------------------------------------------------------------
EARTH
40000 AP 4 stars
-------------------------------------------------------------------------
LV1: Quake
6 Earth damage
LV2: Quake 2
28 Earth damage x2
LV3: Quake 3
68 Earth damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Kalm Town, Costa
Del Sol
-------------------------------------------------------------------------
POISON
38000 AP 4 stars
-------------------------------------------------------------------------
¤É¤¯ ¡ÊÆÇ¡Ë
LV1: Bio 8
Poison dmg., then continuous damage
LV2: Bio 2 36
Poison dmg., then continuous damage x2
LV3: Bio 3 80
Poison dmg., then continuous damage x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +02 MAXMP +02%
Purchase from: Kalm Town, Costa
Del Sol
Find:
Shinra HQ -- 68th floor
-------------------------------------------------------------------------
GRAVITY
40000 AP 4 stars
-------------------------------------------------------------------------
LV1: Demi 14
Reduces current HP to 3/4*
LV2: Demi 2 33 Reduces
current HP to 1/2
LV3: Demi 3 48
Reduces current HP to 1/4
Status Changes: POWER
-01 MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Costa Del Sol, Mideel
Find:
Cave below Cosmo Canyon after beating the boss.
* If the description doesn't make sense, think of it like this:
Demi
reduces current HP by 1/4, Demi 2 reduces current HP by
1/2, and
Demi 3 reduces current HP by 3/4. Make sense now?
-------------------------------------------------------------------------
METEORITE
60000 AP 3 stars
-------------------------------------------------------------------------
LV1: Comet 70
Special damage x4 against one enemy
LV2: Comet 2 110
Special damage x4 against all foes
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Ancient City
-------------------------------------------------------------------------
SEALED OFF
60000 AP 5 stars
-------------------------------------------------------------------------
LV1: Freeze 82
Ice damage + Stop (chance)
LV2: Break 86
Earth damage + Petrify (chance)
LV3: Tornado 90
Wind damage + Confyuu (chance)
LV4: Flare 100
Fire damage
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Find:
Mideel (see note *1)
*1 Go to the town on the Southernmost Continent and feed the hyperactive
boy's chocobo. You'll have to make sure that you
have the proper
seasoning on you (buy it for 1500 gil from the Chocobo
Farm; it's the
same one you use to learn Chocobockle; the 5th item from
the top).
Choose the top option when you examine the chocobo, then
choose the
5th option (the next to last one), and you'll get this
materia. You
can still do it even after the town is partially destroyed.
-------------------------------------------------------------------------
ULTIMA
100000 AP 3 stars
-------------------------------------------------------------------------
LV1: --
-- --
LV2: Ultima 130
Special damage (heavy) to all foes
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Purchase from: North Corel
(see note *2)
Find:
North Corel
*2 You get this for free if you save the town. If you fail, you
can
still buy it from a kid in one of the train cars for 50,000
gil.
-------------------------------------------------------------------------
Restore
40000 AP 5 stars
-------------------------------------------------------------------------
LV1: Cure
5 Recover lost HP
LV2: Cure 2 24
Recover lost HP x1.5
LV3: Regene 30
Gain back some HP each round
LV4: Cure 3 64
Recover lost HP x3
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Midgar City -- Area
5, Wall Market, Mideel,
Fort Condor
Find:
Makoro Furnace
-------------------------------------------------------------------------
FULL CURE
100000 AP 3 stars
-------------------------------------------------------------------------
LV1: --
-- --
LV2: Full Cure 99 Recover
all lost HP
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Find:
Cosmo Canyon; behind the Item Shop (Disc 2+ only)
-------------------------------------------------------------------------
MEDICAL TREATMENT
60000 AP 4 stars
-------------------------------------------------------------------------
LV1: Poisona 3
Cures Poison status
LV2: Esuna
15 Cures any bad status
LV3: Resist 120 Prevents status
change
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Kalm Town, Gongaga
Town, Junon Town
-------------------------------------------------------------------------
RESURRECT
55000 AP 3 stars
-------------------------------------------------------------------------
LV1: Raise 34
Come back to life with some HP
LV2: Life 2 100
Come back to life with all HP
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Junon Town, Costa
Del Sol (Disc 2+)
-------------------------------------------------------------------------
SEAL
20000 AP 3 stars
-------------------------------------------------------------------------
LV1: Sleepel 8
Enemy falls asleep
LV2: Silence 24
Enemy is silenced
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Junon Town
-------------------------------------------------------------------------
PERPLEX
30000 AP 3 stars
-------------------------------------------------------------------------
LV1: Confuse 18
Enemy is confused
LV2: Berserk 28
Automatic attack/Attack Power goes up
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Cosmo Canyon
(see note *3)
*3 Berserk is useful against magic-casting enemies because they're
forced to attack and can't use spells. You can also
use this
spell on yourself; while the ally can do nothing but attack,
his
attack power is greatly increased (but this is true for
enemies
hit with this spell, too).
-------------------------------------------------------------------------
TRANSFORM
24000 AP 3 stars
-------------------------------------------------------------------------
LV1: Minimum 10
Body shrinks; stats./damage drop to 1.
LV2: Toad 14
Can do nothing but attack/ cast 'Toad'
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Initially equipped: Cait Sith
Purchase from: North Corel, Cosmo
Canyon, Gongaga Town, Mideel
-------------------------------------------------------------------------
SEPERATION
30000 AP 3 stars
-------------------------------------------------------------------------
LV1: Escape 16
Escape from battles (some exceptions)
LV2: Degeon 99
All enemies are banished (killed)
Status Changes: POWER -01
MAXHP -02%
MAGIC +01 MAXMP +02%
Purchase from: Rocket Village
(see note *4)
*4 Yes, if you cast Degeon on yourself then you'll all die ^_^;
-------------------------------------------------------------------------
TIME
42000 AP 4 stars
-------------------------------------------------------------------------
LV1: Haste 18
Time bar fills faster
LV2: Slow 20
Time bar fills slower
LV3: Stop 34
Time bar can't fill for a short while
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Gongaga Town, Rocket
Village
-------------------------------------------------------------------------
BARRIER
45000 AP 5 stars
-------------------------------------------------------------------------
LV1: Barrier 16
Lessens physical damage
LV2: Mabarrier 24 Lessens
Magic Plus damage
LV3: Reflect 30
Reflects most magic
LV4: Wall 58
Barrier and Mabarrier cast at once
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Rocket Village
(see note *5)
*5 Reflect reflects a magic spell to the opposite party (foe to ally,
ally
to foe) even if the caster and receiver are both allies
or enemies.
If a spell affects more than one person, only the people
with Reflect
will have the spell reflected.
Unlike previous Final Fantasy games, a reflected spell
(at least, if
the reflective power is automatic or due to an accessory
like the
Reflect Ring) will bounce back and forth until it 'breaks
through'
a target's reflectiveness (which will still be there--it's
not
permanently removed) or misses. This is quite a
change from the
normal 'reflect one time' rule of other FF incarnations,
and whether
it was programmed in purposely or is a glitch remains
to be seen.
Riflek doesn't work against Juuryoku-type spells, Inseki-type
spells,
Ultima, Shield, Debarrier, or Dispel.
-------------------------------------------------------------------------
ANNIHILATION
45000 AP 4 stars
-------------------------------------------------------------------------
LV1: Debarrier 12 Cancels Barrier
spells
LV2: Dispel 20
Cancels any magic
LV3: Death 30
Kills foe instantly
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Purchase from: Fort Condor, Mideel
(see note *6)
*6 Dispel removes status-changing magics such as Wall, Haste, Slow,
Regene, Toad, etc. It only affects the spells in
use, but can
remove more than one Magic Plus status at once.
-------------------------------------------------------------------------
SHIELD
100000 AP 3 stars
-------------------------------------------------------------------------
LV1: --
-- --
LV2: Shield 180
Ally becomes invincible for a while
Status Changes: POWER
-04 MAGIC
+04 MAXHP -10%
STRENGTH -02 MAGIC DEFENSE +02
MAXMP +10%
Find:
Makou Pit
-------------------------------------------------------------------------
MASTER MAGIC
n/a
no stars
-------------------------------------------------------------------------
When equipped, you can cast ANY magic spell, providing you have enough
MP. Remember, using a combination materia together with the Master
Magic
materia will affect all your spells, but not all of them will be
compatible with certain types of combination materia.
========================
YELLOW - COMMAND MATERIA
========================
-------------------------------------------------------------------------
STEAL
50000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Steal)
Attempt to steal an item from an enemy.
It doesn't always work,
and you can't steal if an enemy has no items.
LV2: (Plunder)
As above, but you will attack and steal at
the same time. Once
you learn this, you can't use Nusumu.
Status Changes: Speed Plus +02
Purchase:
Kalm Town
Find:
After killing the boss when you fall into the sewers
once you've rescued Tifa from Wall Market (Disc 1).
-------------------------------------------------------------------------
THROW
60000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Throw)
You can throw one of the weapons in your inventory
at an enemy.
You'll lose the weapon you throw, however.
The only items you're
allowed to throw are: swords (Cloud), rods
(Aeris), cannons
(Barret), shuriken (Yuffie), M-phones (Cait
Sith), handguns
(Vincent), and spears (Cid). You cannot
throw a weapon an ally
is equipped with.
LV2: (Coin Toss)
Once you learn it, this command and Nageru
switch constantly while
the Battle Window is open. If you choose
it, you must then decide
how much money you will _keep_ by using the
controller (just like
purchasing a certain amount of items).
No matter how much gil you
toss, the maximum damage is always 9999.
The ratio of gil to
damage points is 10:1, so you'd better have
a lot of money.
Status Changes: STRENGTH +01
Intially Equipped: Yuffie
Purchase:
Fort Condor, Rocket Town
-------------------------------------------------------------------------
CONTINUOUS SLICE
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: (Continuous Slice)
You can make make two physical attacks on
one enemy.
LV2: (Random Hit)
You can attack 4 times, but the damage you
inflict is slightly
lower than normal. Each enemy that you
attack is picked at
random.
Status Changes: Speed Plus +02
Find:
Wrecked Plane
-------------------------------------------------------------------------
SLICE EVERYBODY
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Slice Everybody) You can make one attack which will hit all
enemies. It's possible to hit and miss at the same time with
this
command.
LV2: (Swordplay)
All enemies facing you are instantly killed.
This command doesn't
always work.
Find:
Old Forest
-------------------------------------------------------------------------
PERCIEVE
40000 AP 2 stars
-------------------------------------------------------------------------
You're shown an enemy's HP, MP, experience level, and any weaknesses
they
may have. Furthermore, their current HP and MP rate is shown
if you
select them while the Help Window is activated. Not all enemies
can be
scanned with this command.
Initially Equipped: Red 13
Purchase:
Kalm Town, Junon Town
Find:
Midgar City -- Area 7
-------------------------------------------------------------------------
Morph
100000 AP 2 stars
-------------------------------------------------------------------------
This command makes you do a physical attack at roughly 2/3rds less
damage. If your foe is killed with this hit, he will transform
into an
item for you to take. Not all enemies can be morphed.
Find:
At the Temple
-------------------------------------------------------------------------
Deathblow
40000 AP 2 stars
-------------------------------------------------------------------------
When used, an ally will try to make a critical strike. This attack
misses often, but still hits more frequently than a regular critical
attack does.
Status Changes: LUCK +01
Purchase:
Fort Condor, Rocket Village
Find:
Area near Gongaga Town
-------------------------------------------------------------------------
MANIPULATE
40000 AP 2 stars
-------------------------------------------------------------------------
You can control an enemy with this command. If it works, your
character
can't do anything aside from controlling the enemy. Not all enemies
can
be controlled, and on top of that, this command doesn't always work.
While an enemy is under your command, you can do nothing aside from
direct it (you can't perform normal commands, only pick commands for
the
monster under your control). If you're using this materia and
Subete
All, you'll attempt to control all monsters, but you can only
control one, no matter how successful you are :(
Initially equipped: Cait Sith
Purchase:
Fort Condor, Rocket Village
-------------------------------------------------------------------------
Enemy Skill
n/a
24 stars
-------------------------------------------------------------------------
You can learn certain skills normally available only to your enemies
with this materia equipped. To learn a skill, the enemy must
use it
on you (even if you dodge it or are killed by it), and you must then
proceed to win the battle. Each time you gain a new skill, one
of the
24 stars in the Materia Menu lights up and the skill's name is added
to the gray box beneath it. Using enemy skills costs MP, in most
cases.
You can also check out Enemy Skills in the Magic Menu.
Find:
Shinra HQ -- 68th floor, after killing the boss.
Ancient City (behind a bed), Chocobo Sennin's
house (talk to the Green Chocobo), basement of
Junon Town (the room with the soldiers).
-------------------------------------------------------------------------
Mime
100000 AP 2 stars
-------------------------------------------------------------------------
You can mimic the last action one of your allies made when using this
command, whether it was spell-casting, using up an item, activating
a
Command Materia, summoning a monster, changing rows, etc. You
won't
lose any HP, MP, items, or anything else that would be used up or
depleted normally. Since Monomane mimics the last action made,
you can
skip through the other allies until it is your turn again to repeatedly
imitate yourself. And while you can't mimic Limit Breaks, you
can
imitate your own Breaks. What's really cool about this materia
is that
you will imitate the person's combination materia, too. So if
someone
casts Fire 2, and it's combined with Quadra Magic, then you will
use Quadra Magic as well when you mimic them without having to have
it equipped!
Find:
One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
W-Magic / W MAGIC
250000 AP 2 stars
-------------------------------------------------------------------------
This command lets you cast two spells, one right after the other.
MP
consumption remains normal and you have to have enough for both spells.
The great thing about this materia is that you can still use Mahou
Midareuchi, All, Subete All, MP Turbo, or any other materia
that affects magic along with this to affect both spells that you're
casting.
Find:
Makou Pit.
-------------------------------------------------------------------------
W-Summon / W SUMMON
250000 AP 2 stars
-------------------------------------------------------------------------
You can summon two monsters, one right after the other, when this Materia
is equipped. You have to have enough MP to perform the summons,
and if
you've already called a monster the maximum number of times, you can't
call it again using this command.
Find:
A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
W-Item / W ITEM
250000 AP 2 stars
-------------------------------------------------------------------------
You can use two items, one right after the other, with this command.
You must have enough items to use, though.
Find:
At the end of the passageway leading south when you
raid Midgar City at the end of Disc 2.
-------------------------------------------------------------------------
MASTER COMMAND
n/a
no stars
-------------------------------------------------------------------------
When equipped, you can use the following commands in battle: Certain
Kill, Coin Toss, Manipulate, Morph, Mime, Sense, Steal,
and Throw.
============================
PURPLE - INDEPENDENT MATERIA
============================
Note that when more than one of the following Materia are worn, their
bonus is culmulative: HP Plus, MP Plus, Luck Plus, Magic Plus,
and Plus.
This means that you can wear more than one for an even higher increase
in
your scores (but you can only wear so many--try to equip lots of the
same type of Materia and you'll see that your stats. remain the same.
The rest of the Purple Materia (Gil Plus, Teki Yose, etc.) have no
Added Effect of two or more of them are worn at once. The only
exception is when you wear the Counter Materia; see below for details.
-------------------------------------------------------------------------
HP Plus
50000 AP 5 stars
-------------------------------------------------------------------------
LV1: HP 10% Up When equipped, your
Maximum HP increases by the
LV2: HP 20% Up listed amount, allowing
you to gain back more HP.
LV3: HP 30% Up Your HP cannot be
raised above 9999, though, and you
LV4: HP 40% Up lose your HP bonus
when this materia is de-equipped.
LV5: HP 50% Up
Purchase:
Cosmo Canyon or Mideel.
-------------------------------------------------------------------------
MP Plus
50000 AP 5 stars
-------------------------------------------------------------------------
LV1: MP 10% Up When worn, your Maximum
MP increases by the listed
LV2: MP 20% Up amount, allowing
you to gain back more MP. Your MP
LV3: MP 30% Up cannot be raised
above 999, though, and you lose the
LV4: MP 40% Up MP bonus when this
materia is taken off.
LV5: MP 50% Up
Purchase:
Cosmo Canyon or Mideel.
-------------------------------------------------------------------------
HP<->MP
80000 AP 2 stars
-------------------------------------------------------------------------
This materia switches your maximum HP score with your maximum MP score.
While this allows you to have up to 9999 MP, your HPs can never go
beyond 999 while wearing this materia. Interestingly enough,
equipping
an 'HP Plus' materia will increase your MP amount (up to 9999), and
wearing a 'MP Plus' materia will increase your maximum HP (but you
still
can't go beyond 999 Hit Points).
Find:
One of the bonus areas...refer to section 5b.
-------------------------------------------------------------------------
Luck Plus
100000 AP 5 stars
-------------------------------------------------------------------------
LV1: Luck 10% Up This materia raises your luck
score (which helps
LV2: Luck 20% Up determine your critical hit
(Hissatsu) rate. If
LV3: Luck 30% Up it is removed, your luck drops
back to normal.
LV4: Luck 40% Up
LV5: Luck 50% Up
Find:
At the Temple.
-------------------------------------------------------------------------
Magic Plus
50000 AP 5 stars
-------------------------------------------------------------------------
LV1: Magic 10% Up This materia raises your magic score
(which helps
LV2: Magic 20% Up rate the effectiveness of Mahou
materia). When
LV3: Magic 30% Up de-equipped, your magic score returns
to normal.
LV4: Magic 40% Up
LV5: Magic 50% Up
Find:
Bottom of ladder in the cave beyond the Ancient
City in Disc 2.
-------------------------------------------------------------------------
Speed Plus
100000 AP 5 stars
-------------------------------------------------------------------------
LV1: Speed Plus 10% Up This materia increases your
Speed rating (which
LV2: Speed Plus 20% Up determines, in part, battle
initiative and your
LV3: Speed Plus 30% Up ability to dodge attacks).
Should this materia
LV4: Speed Plus 40% Up be taken off, your speed will
go back to it's
LV5: Speed Plus 50% Up former level.
Find:
A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
Gil Plus
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Receive 1.5 times more gil than usual when you win a battle.
LV2: Receive twice as more gil than usual when you win a battle.
Status Changes: LUCK +01
Purchase:
Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
EXP. Plus
150000 AP 3 stars
-------------------------------------------------------------------------
LV1: Receive 1.5 times more EXP than usual when you win a battle.
LV2: Receive twice as more EXP than usual when you win a battle.
Status Chagnes: LUCK +01
Purchase:
Gold Saucer's Wonder Square.
-------------------------------------------------------------------------
Enemy Away
50000 AP 3 stars
-------------------------------------------------------------------------
LV1: Enemy enCounter Attack rate drops to one-half.
LV2: Enemy enCounter Attack rate drops to one-fourth.
Status Changes: LUCK +01
Find:
Receive as a prize if you did well in the chocobo
races at the Gold Saucer.
-------------------------------------------------------------------------
Enemy Plus
50000 AP 3 stars
-------------------------------------------------------------------------
LV1: EnCounter Attack enemies 1.5 times more often.
LV2: EnCounter Attack enemies twice as often.
Status Changes: LUCK -01
Find:
A prize you can buy at the Gold Saucer's Battle
Square.
-------------------------------------------------------------------------
Chocobo Plus
30000 AP 4 stars
-------------------------------------------------------------------------
Allows you to enCounter Attack chocobos while in areas wit